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7954
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Inventory last scanned: 9/11/2026, 6:14:52 PM
Legendary Creature β Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Legendary Creature β Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Legendary Creature β Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Legendary Creature β Human Scientist Villain
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
Artifact β Attraction
Visit β An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize β Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact β Attraction
Visit β An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize β Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact β Attraction
Visit β An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize β Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Legendary Artifact Creature β Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium β As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Legendary Artifact
At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.
Legendary Creature β Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Legendary Creature β Time Lord Doctor
Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga. IV β Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Legendary Creature β Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Legendary Creature β Squirrel Human Hero
Do You Like Squirrels? β Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! β {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature β Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with mana value 2 or less. II β Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III β Create a Wicked Role token attached to target creature you control.
Enchantment
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control enters, draw a card.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.
Creature β Spirit
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Artifact β Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Otter
Whenever this creature deals damage to an opponent, draw a card.
Instant
This spell costs {2} less to cast if it targets a Hero you control. Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Artifact β Equipment
Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Wizard
{7}: Draw two cards.
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Creature β Shade
Lifelink {2}{B}: This creature gets +1/+1 until end of turn.
Creature β Mouse Bard
Whenever this creature attacks, untap target nonland permanent.
Instant
This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
Creature β Human Artificer
Whenever an artifact you control enters, target creature gains flying until end of turn.
Artifact Creature β Thopter
Flying At the beginning of your upkeep, if you control no Thopters other than this creature, return this creature to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Creature β Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
Legendary Creature β God Warrior Hero
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature β God Warrior Hero
Flying Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Creature β Elemental
You may have this creature assign its combat damage as though it weren't blocked.
Creature β Wolf
Creature β Elemental Shapeshifter
{G}: This creature gains haste until end of turn. {G}: This creature gains trample until end of turn. {G}: This creature gains indestructible until end of turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
Creature β Human Wizard
{R}{R}, {T}: This creature deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
Creature β Squirrel Ranger
{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Creature β Faerie
Flying {T}: This creature deals 1 damage to any target.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Instant
Counter target spell. Its controller mills three cards.
Sorcery
This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Creature β Rat Rogue
Threshold β {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.
Creature β Kithkin Soldier
First strike, vigilance Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) This creature can block any number of creatures.
Creature β Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature β Human Soldier
Whenever this creature attacks, you may pay {2}{W}. When you do, tap target creature.
Creature β Human Soldier
Untap this creature during each other player's untap step.
Creature β Elemental
Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.
Creature β Human Cleric
{T}: Create a 1/1 white Human creature token. Fateful hour β As long as you have 5 or less life, other creatures you control get +2/+2.
Instant
Exile target Spirit, creature with disturb, or enchantment.
Creature β Elf Soldier
As long as you control another Elf, you may play an additional land on each of your turns. Landfall β Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
Creature β Elf Soldier
As long as you control another Elf, you may play an additional land on each of your turns. Landfall β Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.