2442 East Churchville Road, Bel Air, MD, 21015
Cards Tracked
7954
In Stock
7954
Rating
β
Inventory last scanned: 9/11/2026, 6:14:52 PM
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Creature β Spirit
Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature. This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature β Spirit
Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature. This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature β Human Spellshaper
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Sorcery
Return up to two target creature cards from your graveyard to your hand. Draw a card.
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Artifact
{2}: Add one mana of any color. {6}, {T}, Sacrifice this artifact: Destroy target creature or enchantment.
Creature β Human Berserker
{5}{G}: This creature gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
Creature β Bear Mutant
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
Legendary Artifact Creature β Myr
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. At the beginning of combat on your turn, untap each Myr you control. {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II β You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III β You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Legendary Creature β Human Artificer
Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Legendary Creature β Human Artificer
Artifact creatures you control get +2/+2. {6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
Land β Urza's
{T}: Add {C}. {T}: Add {β}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.
Land β Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Land β Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Land β Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Legendary Creature β Human Soldier Hero
When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
Creature β Troll
{R}: Regenerate this creature.
Enchantment β Aura
Flash Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. {2}{C}: Exile enchanted creature.
Legendary Creature β Frog Beast
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
Legendary Creature β Frog Beast
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
Legendary Creature β Human Scout
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Legendary Creature β Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Legendary Creature β Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Legendary Creature β Human Wizard
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Legendary Creature β Human Wizard
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Enchantment
Landfall β Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Legendary Creature β Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Legendary Creature β Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Creature β Human Scout
Protection from black
Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike
Creature β Human Soldier
Creature β Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Rabbit Warrior
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Creature β Squirrel Warlock
Menace Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Creature β Squirrel Warlock
Menace Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Instant
Choose one β β’ Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) β’ Destroy target creature with toughness 4 or greater.
Creature β Tiefling Bard
Combat Inspiration β At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
Creature β Vampire Rogue Noble
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature β Vampire Soldier
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature β Vampire Scout
Flying This creature can't block.
Creature β Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature β Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature β Human Soldier
Whenever this creature deals damage to a Vampire, destroy that creature.
Creature β Vampire Warlock
Flying This creature can't block. When this creature enters, return target creature card from your graveyard to your hand.
Creature β Vampire Noble
Flying When this creature enters, target opponent loses 3 life and you gain 3 life.
Creature β Vampire
When this creature enters, each opponent loses 2 life and you gain 2 life.
Sorcery
Choose one or both β β’ Destroy target artifact. β’ Destroy target land.
Creature β Cat Soldier
Vigilance Heroic β Whenever you cast a spell that targets this creature, create a 1/1 white Cat Soldier creature token with vigilance.
Creature β Vampire Knight
{1}, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
Creature β Angel Warrior
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature β Human Cleric
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Instant
Exile target monocolored permanent.