2442 East Churchville Road, Bel Air, MD, 21015
Cards Tracked
7973
In Stock
7973
Rating
β
Inventory last scanned: 9/9/2026, 6:16:05 PM
Creature β Ogre Rogue Detective
When this creature enters, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Creature β Elemental Incarnation
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Artifact Creature β Gnome
Haste {T}: Another target creature gains haste until end of turn.
Creature β Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Artifact Creature β Fox Pilot
This creature crews Vehicles as though its power were 2 greater.
Instant
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Creature β Drone
Flying When this creature enters, you may return up to two target creatures to their owners' hands.
Artifact Creature β Golem
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library.
Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Instant
Target creature gets +X/+0 until end of turn.
Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Creature β Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.)
Legendary Creature β Gamma Berserker Hero
Trample When Hulk enters, destroy all artifacts. Hulk attacks each combat if able.
Creature β Goblin
Haste
Creature β Goblin
Haste
Creature β Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature β Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature β Human Monk
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Creature β Zombie Warrior
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Instant
Put a +1/+1 counter on target creature. Morbid β Put three +1/+1 counters on that creature instead if a creature died this turn.
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Zombie
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature β Sloth Beast
Reach (This creature can block creatures with flying.) {2}, {T}: Put a +1/+1 counter on this creature.
Creature β Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Creature β Lammasu
Flying When this creature enters, target opponent creates a 4/4 black Horror creature token.
Creature β Nightmare
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.
Artifact β Equipment
Equipped creature gets +1/+1. Equipped creature has deathtouch during your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature β Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Creature β Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Instant
During turns other than yours, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Creature β Cyclops
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Creature β Human Knight
Flash (You may cast this spell any time you could cast an instant.) Vigilance
Instant // Sorcery
Creature β Spirit
{0}: This creature gets -1/-0 and gains flying until end of turn.
Artifact β Equipment
When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Warrior
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Artifact Creature β Robot
Defender {T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.
Sorcery
Target player discards two cards at random.
Sorcery
Target player discards two cards at random.
Creature β Human Rogue
{3}: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)