2442 East Churchville Road, Bel Air, MD, 21015
Cards Tracked
7973
In Stock
7973
Rating
β
Inventory last scanned: 9/9/2026, 6:16:05 PM
Artifact Creature β Phyrexian Drone
Flying, vigilance When this creature dies, draw a card.
Creature β Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Creature β Dragon
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Instant
Counter target spell unless its controller pays {3}.
Artifact Creature β Phyrexian Cleric
Lifelink Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}
Creature β Cat
Vigilance
Creature β Human Wizard
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Creature β Jellyfish
When this creature enters, return target creature to its owner's hand.
Creature β Manticore
Flash Flying Tail Spikes β When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature β Manticore
Flash Flying Tail Spikes β When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +4/+4. When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Artifact β Equipment
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach this Equipment to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Faerie
Flying {T}: Add {G} or {U}.
Creature β Elf Knight
Sacrifice a Food: Target creature blocks this creature this turn if able.
Creature β Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
Creature β Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Artifact β Vehicle
Haste When this Vehicle enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
This artifact enters tapped. {T}: Add {W}.
Artifact
This artifact enters tapped. {T}: Add {W}.
Artifact Creature β Gargoyle
Flying {W}: This creature gets +0/+1 until end of turn.
Artifact Creature β Gargoyle
Flying {W}: This creature gets +0/+1 until end of turn.
Enchantment
When this enchantment enters, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Artifact Creature β Construct
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature β Construct
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Instant
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Sorcery
Choose one β β’ Return target creature card from your graveyard to your hand. β’ Return two target Pirate cards from your graveyard to your hand.
Creature β Human Warrior
Whenever this creature attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature β Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Legendary Artifact β Book
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Artifact β Book
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Creature β Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Land
You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
Artifact Creature β Construct
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.
Creature β Spirit Detective
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Creature β Vampire Noble
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Vampire
Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
Creature β Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
Enchantment
Double any effect that doubles. (It quadruples.)
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Faerie Rogue
Flying When this creature enters, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.
Creature β Goblin
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Instant
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Artifact Creature β Construct
Trample When this creature enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Elf Shaman
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Creature β Raccoon Rogue
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Creature β Raccoon Rogue
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Creature β Human Rogue
Flash (You may cast this spell any time you could cast an instant.) {2}{B}: This creature gets +1/+1 until end of turn.