2442 East Churchville Road, Bel Air, MD, 21015
Cards Tracked
7960
In Stock
7960
Rating
β
Inventory last scanned: 9/10/2026, 6:14:51 PM
Land
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Legendary Enchantment β Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
Legendary Enchantment β Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
Legendary Creature β Human Warrior
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
Legendary Creature β Human Warrior
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Legendary Creature β Human Warrior
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Legendary Creature β Human Assassin
Leap Strike β During your turn, Shao Jun has flying and first strike. Rope Dart β Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
Legendary Creature β Human Assassin
Leap Strike β During your turn, Shao Jun has flying and first strike. Rope Dart β Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
Legendary Creature β Merfolk Wizard
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
Creature β Shark Octopus Crab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature β Elf Ranger
Reach Sharpshooter Elf's power is equal to the number of creatures you control. When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Enchantment β Aura
Enchant creature Enchanted creature gets -3/-0. {3}{U}{U}: Put enchanted creature into its owner's library third from the top.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
Creature β Angel Rogue
Flying When this creature enters, you gain 3 life. {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Creature β Angel Rogue
Flying When this creature enters, you gain 3 life. {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Sorcery
Destroy all artifacts. They can't be regenerated.
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one β β’ Shatter the Source deals 6 damage to target creature, planeswalker, or battle. β’ Destroy target artifact.
Legendary Creature β Human Scientist
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.
Legendary Creature β Human Assassin Scientist
Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards.
Legendary Creature β Human Assassin Scientist
Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards.
Legendary Creature β Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Legendary Creature β Spider Demon
Whenever a nontoken creature an opponent controls dies, exile it. {2}{B}, Put a creature card exiled with Shelob into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Treefolk
Trample Cumulative upkeepβPut a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {R}{G}{W} ({R}{G}{W}, Discard this card: Draw a card.)
Sorcery
Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Instant
Choose one β β’ Each opponent sacrifices a nontoken creature of their choice. β’ Each opponent sacrifices a creature token of their choice. β’ Each opponent sacrifices a planeswalker of their choice.
Creature β Phyrexian Warrior
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Sorcery
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
Legendary Creature β Human Elf Warlock
Bewitching Whispers β When Shessra enters, target creature blocks this turn if able. Whispers of the Grave β At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Artifact Creature β Robot
Flying When this creature enters, create a 1/1 white Soldier creature token.
Enchantment β Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Kindred Instant β Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Artifact Creature β Golem
Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Creature β Specter
Flying Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Enchantment Creature β Chimera
Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Creature β Faerie
Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.
Creature β Spirit
All creatures able to block this creature do so. Channel β {2}{G}{G}, Discard this card: All creatures able to block target creature this turn do so.
Artifact β Equipment
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Merfolk Warrior
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Human Pirate
Defender As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Creature β Spirit
When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Creature β Beast
Trample When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
Creature β Kraken
Constellation β Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Creature β Serpent
Defender Landfall β Whenever a land you control enters, this creature loses defender until end of turn.
Instant
Shock deals 2 damage to any target.
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
Sorcery
Exile target artifact, enchantment, or creature with flying.