Inventory last scanned: 5/17/2026, 6:52:00 PM
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.
Creature — Elemental Lizard
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
Legendary Creature — Scorpion Human Villain
Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Target creature gets -3/-3 until end of turn.
Sorcery
Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Instant
Exile target permanent.
Creature — Kraken
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature — Zombie Dragon
Flying You may cast this creature from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Creature — Demon
Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Creature — Dragon
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature — Wolf Horror
First strike Delirium — This creature has double strike as long as there are four or more card types among cards in your graveyard.
Artifact
{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Sorcery
Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying.
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Artifact Creature — Construct
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Artifact Creature — Construct
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature — Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land you control enters, you may untap this creature.
Artifact
{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
Creature — Treefolk
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature — Insect
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Artifact Creature — Scarecrow
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
Creature — Sliver Trilobite
Sliver creatures you control have "{2}: Untap this creature."
Creature — Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Cat
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.
Creature — Octopus
Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
Creature — Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Land — Gate
This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Creature — Human Wizard
Kicker {4}{U} When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Land
{T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Creature — Goblin Warrior
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Creature — Merfolk Wizard
{T}: Add {C}. {1}, {T}: Add {U}.
Land
This land enters tapped. {T}: Add {G}, {W}, or {U}.
Creature — Human Shaman
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Land
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Instant
For each token you control, create a token that's a copy of that permanent.