758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9031
In Stock
9031
Rating
β
Inventory last scanned: 8/16/2026, 6:09:26 PM
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Jackal Wizard
When this creature enters, you may have target creature get +X/+X until end of turn, where X is this creature's power. Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)
Creature β Human Soldier
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
Creature β Human Knight
{W/B}{W/B}: This creature gains lifelink until end of turn. {W/B}{W/B}{W/B}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Creature β Weird Detective
Flying When this creature enters, you may discard a card. If you do, investigate twice. {T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Instant
Target player gains 4 life. Landfall β If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Creature β Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate this creature.
Land
This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Creature β Angel
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Creature β Dwarf Artificer
{W}, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Sorcery
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Suspend 6β{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Creature β Human Cleric
Delirium β {2}{B}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Creature β Griffin
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.
Creature β Goblin
When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities.
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Creature β Phoenix
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
Sorcery
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact Creature β Zombie
{3}{B}: Return this card from your graveyard to the battlefield tapped with two +1/+1 counters on it.
Enchantment β Aura
Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
Creature β Zombie Soldier
Defender {1}{U}: This creature can attack this turn as though it didn't have defender.
Instant
Choose one β β’ Draw cards equal to the greatest power among non-Human creatures you control. β’ Non-Human creatures you control get +3/+3 until end of turn.
Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile target card from a graveyard.
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
World Enchantment
Players play with their hands revealed.
Instant
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Creature β Octopus Rogue
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature β Unicorn
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Instant
You gain 3 life. Draw a card.
Sorcery
Exile target artifact or enchantment.
Creature β Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legendary Creature β Angel
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Legendary Creature β Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Creature β Rhino
Whenever this creature blocks, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Legendary Creature β Human Villain
Vigilance, trample, haste Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
Sorcery
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
Creature β Rhino Soldier
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) This creature has trample as long as it has a shield counter on it.
Legendary Creature β Elf Warrior
Flash When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
Creature β Troll Druid
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
Legendary Creature β Human Advisor
{3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Artifact Creature β Gargoyle
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever you attack, you may pay {E}{E}. When you do, target creature you control gains lifelink until end of turn.
Creature β Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Creature β Pangolin Beast
When this creature enters, put a +1/+1 counter on each other creature you control.
Sorcery
Rift Bolt deals 3 damage to any target. Suspend 1β{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature β Hellion
Reach Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Elemental
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.