758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9031
In Stock
9031
Rating
β
Inventory last scanned: 8/16/2026, 6:09:26 PM
Enchantment
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Creature β Shark Octopus Crab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Land β Town
This land enters tapped. {T}: Add {W} or {U}.
Creature β Human Detective
Vigilance Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Dwarf Warlock
Lifelink {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature β Phyrexian Angel
Flying Whenever a land an opponent controls enters, you may gain 3 life.
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
Enchantment β Aura
Enchant creature Enchanted creature gets -3/-0. {3}{U}{U}: Put enchanted creature into its owner's library third from the top.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
Creature β Angel Rogue
Flying When this creature enters, you gain 3 life. {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Sorcery
Destroy target artifact, enchantment, or creature with flying. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
Creature β Giant Warrior
Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
Sorcery
Destroy all artifacts. They can't be regenerated.
Creature β Lizard
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
Legendary Creature β Gamma Hero
Reach, trample Power-up β {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Creature β Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Treefolk
Trample Cumulative upkeepβPut a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {R}{G}{W} ({R}{G}{W}, Discard this card: Draw a card.)
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
Choose one β β’ Each opponent sacrifices a nontoken creature of their choice. β’ Each opponent sacrifices a creature token of their choice. β’ Each opponent sacrifices a planeswalker of their choice.
Creature β Phyrexian Warrior
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Creature β Spirit
Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature β Angel Cleric
Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legendary Creature β Human Elf Warlock
Bewitching Whispers β When Shessra enters, target creature blocks this turn if able. Whispers of the Grave β At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Artifact Creature β Robot
Flying When this creature enters, create a 1/1 white Soldier creature token.
Creature β Vedalken Rogue
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature blocks, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Draw a card.
Enchantment β Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.
Artifact β Vehicle
Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1
Artifact β Vehicle
Flying When this Vehicle enters, create two 1/1 white Soldier creature tokens. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment β Aura
({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
Artifact β Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Creatures you control get +0/+2 until end of turn.
Creature β Dinosaur
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.
Enchantment
As this enchantment enters, choose a color. All nonland permanents are the chosen color.
Creature β Dragon
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
Snow Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.
Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return this Aura to its owner's hand.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature β Drake
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment β Aura
Enchant land As this Aura enters, choose a color. Enchanted land is the chosen color. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Creature β Faerie
Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.
Creature β Spirit
All creatures able to block this creature do so. Channel β {2}{G}{G}, Discard this card: All creatures able to block target creature this turn do so.
Creature β Human Soldier
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)