758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9031
In Stock
9031
Rating
β
Inventory last scanned: 8/16/2026, 6:09:26 PM
Creature β Rhino Soldier
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
Creature β Human Knight
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
Creature β Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {G/W} ({G/W}, Discard this card: Draw a card.)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Instant
Strive β This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Creature β Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Enchantment
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Creature β Human Assassin
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Creature β Zombie Bird
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
Legendary Creature β Dragon
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Creature β Dragon Druid
Conjure Elemental β {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Creature β Ape Shaman
Trample When this creature dies, draw a card.
Creature β Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.
Creature β Fox
{1}{W}, Sacrifice this creature: Exile target enchantment.
Creature β Merfolk Citizen
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature β Human Knight
First strike, protection from red
Artifact Creature β Myr
{T}: Add {U}.
Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one β β’ Put two +1/+1 counters on target creature. β’ Exile target creature with power 2 or less. β’ Each opponent loses 3 life and you gain 3 life.
Sorcery
Choose two β β’ Target creature gets +3/+3 and gains flying until end of turn. β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ Target player draws a card and loses 1 life. β’ Target opponent sacrifices a creature of their choice.
Creature β Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Artifact Creature β Bird
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature β Human Mercenary Hero
When Silver Sable enters, put a +1/+1 counter on another target creature. Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature β Alien Hero
Flash Flying When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Legendary Creature β Elemental
Trample {G}: Regenerate Silvos.
Creature β Ape Spirit
Exile this card from your hand: Add {R}.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Land β Gate
This land enters tapped. {T}: Add {G} or {U}.
Creature β Elf Wizard
({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
Artifact
{T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards.
Artifact
{1}, {T}: Add {G}{U}.
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Creature β Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Enchantment
{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
Creature β Jellyfish Wizard
When this creature enters, target creature an opponent controls gets -3/-0 until end of turn. Warp {U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. {T}, Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery.
Creature β Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Bird Scout
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}
Creature β Siren Pirate
Flying When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Zombie Siren
Flying Inspired β Whenever this creature becomes untapped, each opponent discards a card, then each opponent mills a card.
Instant
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Creature β Human Cleric
Medicus Ministorum β When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
Creature β Human Shaman
{T}: Add {R}.
Enchantment β Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature β Human Citizen
Alliance β Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Creature β Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
Land
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.