758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9057
In Stock
9057
Rating
β
Inventory last scanned: 8/17/2026, 6:09:50 PM
Basic Snow Land β Plains
({T}: Add {W}.)
Basic Snow Land β Swamp
({T}: Add {B}.)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.
Enchantment β Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
Artifact Creature β Wall
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn. {1}: This creature gets +0/+1 until end of turn. {3}: This creature deals 1 damage to target creature without flying that's attacking you.
Creature β Dog
{1}, {T}: Return this creature and target green or blue creature you control to their owner's hand.
Creature β Elemental Elk
Vigilance During your turn, this creature has base power and toughness 5/2. {5}{U}{U}: This creature can't be blocked this turn.
Creature β Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.
Creature β Bird Warrior
Flying When this creature enters, each player draws a card.
Creature β Elephant Cleric
As an additional cost to cast this spell, exile two cards from your graveyard or pay {1}{W}. Flying, vigilance
Creature β Human Rogue
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
Creature β Human Druid
Alliance β Whenever another creature you control enters, you gain 1 life.
Sorcery
When you cast this spell while you control a creature, you may copy this spell. Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life.
Artifact Creature β Salamander
Affinity for artifacts Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Legendary Creature β Human Warrior Ally
When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
Artifact
This artifact enters tapped. When this artifact enters, you get {E}{E}{E} (three energy counters). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
Land
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1.
Artifact Creature β Soldier
{1}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
Enchantment
At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. β’ Create a 1/1 white Soldier creature token. β’ Put a +1/+1 counter on each of up to two Soldiers you control.
Creature β Spirit Soldier
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.
Instant
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
Creature β Dwarf Warrior
Double strike Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
Artifact Creature β Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Instant
Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Legendary Creature β Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
Creature β Soltari Soldier
{W}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature β Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature β Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature has first strike as long as it's attacking.
Creature β Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature β Spider
Reach (This creature can block creatures with flying.) Morbid β This creature enters with two +1/+1 counters on it if a creature died this turn.
Creature β Illusion
Flying Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
Creature β Human Bard
Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)
Enchantment β Aura
Enchant creature or Vehicle When this Aura enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent β Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creature β Merfolk Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Creature β Moonfolk Rogue
Flying {2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
Legendary Creature β Human
Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact Creature β Spirit
Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of this creature.
Artifact β Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip {3}
Creature β Human Wizard Sorcerer
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Enchantment β Aura
Enchant creature When this Aura enters, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.
Legendary Creature β Snake Warrior
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.
Creature β Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Creature β Demon
When this creature dies, each player loses 3 life.
Creature β Snake
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)