758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9014
In Stock
9014
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β
Inventory last scanned: 8/20/2026, 6:11:05 PM
Creature β Wall
Defender (This creature can't attack.)
Creature β Wall
Defender (This creature can't attack.) {R}: This creature gets +1/+1 until end of turn.
Creature β Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Creature β Wall
Defender When this creature enters, draw a card.
Creature β Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
Creature β Wall
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Creature β Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Creature β Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking. This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Artifact Creature β Wall
Defender (This creature can't attack.) First strike
Creature β Wall
Defender (This creature can't attack.)
Creature β Wall
Defender (This creature can't attack.) Flying
Creature β Wall
Defender (This creature can't attack.) At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
Creature β Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
Creature β Wall
Defender (This creature can't attack.) {U}: This creature gets +1/+0 until end of turn.
Creature β Wall
Defender (This creature can't attack.) {2}{U}{U}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Creature β Wall
Defender (This creature can't attack.)
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Human Cleric Wizard
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
Creature β Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature β Wolf
Creatures with power less than this creature's power can't block it.
Creature β Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
Creature β Merfolk Wizard
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
Kindred Sorcery β Merfolk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Artifact
{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
Creature β Human Pirate
When this creature dies, target opponent creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment β Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
Creature β Phoenix
Flying, haste Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Creature β Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.
Creature β Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Enchantment β Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Creature β Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature β Tiefling Rogue
{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
Creature β Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
Instant
Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Human Soldier
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Legendary Artifact Creature β Human Hero
Flying At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
Artifact β Spacecraft
When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
Creature β Eldrazi Boar Beast
Reach When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Creature β Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, this creature phases out unless you pay {2}{G}{U}. Whenever this creature phases in, put a +1/+1 counter on it.
Instant // Sorcery
Creature β Rabbit Cleric
{3}{W}: Creatures you control get +1/+1 until end of turn.
Creature β Goblin Warrior
At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.)
Creature β Bird
Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Creature β Shapeshifter
Changeling (This card is every creature type.) {R}: This creature gains first strike until end of turn.
Creature β Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature β Human Rebel Ally
Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Creature β Kithkin Citizen
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
Creature β Scorpion
Deathtouch Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Creature β Spider
Reach (This creature can block creatures with flying.) This creature can block an additional seven creatures each combat.