758 Commerce St, Tacoma, WA, 98402
Cards Tracked
8980
In Stock
8980
Rating
β
Inventory last scanned: 8/13/2026, 6:09:16 PM
Creature β Human Warlock
Discard a card: This creature gains lifelink until end of turn. Threshold β This creature gets +1/+2 as long as there are seven or more cards in your graveyard.
Creature β Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
Creature β Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Creature β Horror
Menace At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Creature β Raccoon Citizen
{2}{R/W}: This creature gains double strike until end of turn.
Instant
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Zombie
When this creature enters, each opponent discards a card.
Creature β Human Assassin
Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.
Creature β Zombie Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate this creature.
Legendary Artifact Creature β Cat Moogle
Lucky Slots β At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
Sorcery
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {W} and/or {U}.
Creature β Human Wizard
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When this creature enters, if it was kicked, each opponent discards two cards.
Sorcery
Choose up to two. Return those cards from your graveyard to your hand. β’ Target artifact card. β’ Target creature card. β’ Target enchantment card. β’ Target land card.
Creature β Beast
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment
Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Sorcery
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Sorcery
Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature β Human Soldier
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Octopus
You may choose not to untap this creature during your untap step. As this creature enters, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Return target creature to its owner's hand. Its controller draws a card.
Enchantment β Aura
Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Sorcery
Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Creature β Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Artifact Creature β Construct
Exhaust β {3}: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.)
Instant
Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Artifact Creature β Golem
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Legendary Enchantment β Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+2 and has vigilance.
Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Enchantment β Aura
Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven β {2}{W}, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Enchantment
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) {5}{B}{B}, Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying.
Creature β Spider
Reach (This creature can block creatures with flying.)
Creature β Spider Beast
Deathtouch When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature β Mouse
Landfall β Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Legendary Creature β Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact β Vehicle
Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Land β Town
{T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature β Goat
Flash Vigilance Devour artifact 1 (As this creature enters, you may sacrifice any number of artifacts. It enters with that many +1/+1 counters on it.)
Creature β Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Artifact β Vehicle
Flash When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)