758 Commerce St, Tacoma, WA, 98402
Cards Tracked
8980
In Stock
8980
Rating
β
Inventory last scanned: 8/13/2026, 6:09:16 PM
Legendary Creature β Mutant Ninja Turtle
When Donatello enters, if you control an artifact, draw a card.
Instant
Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human
When this creature dies, create a 2/2 black Zombie creature token.
Creature β Human Cleric Mercenary
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Creature β Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Creature β Human Warrior
Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature β Robot Villain
When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
Enchantment Creature β Giant
Constellation β Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Creature β Thrull
Flash Flying Artifacts and creatures entering don't cause abilities to trigger.
Artifact
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
This artifact enters tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this artifact: Target player loses the game.
Creature β Sliver
All Sliver creatures have defender. All Slivers have "When this permanent enters, draw a card."
Instant
Counter up to two target spells.
Instant
Double the power of each creature you control until end of turn.
Legendary Planeswalker β Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. β1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. β7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Instant
This spell can't be countered. Counter target noncreature spell.
Sorcery // Sorcery
Creature β Skunk Assassin
Flash When this creature enters, choose one β β’ Target creature an opponent controls gets -1/-1 until end of turn. β’ Destroy target creature an opponent controls that was dealt damage this turn.
Creature β Centaur Shaman
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Creature β Goblin Artificer
Exhaust β {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust β {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
Sorcery
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall β Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Creature β Human Soldier
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Artifact Creature β Construct
{2}: This creature gets +1/+0 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Sorcery
Create two 1/1 red Goblin creature tokens.
Creature β Human Warrior
Protection from Dragons This creature can block Dragons as though it had reach.
Legendary Creature β Elder Dragon
Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
Creature β Goblin Shaman
Dragon spells you cast cost {1} less to cast.
Creature β Dragon Wizard
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Creature β Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Creature β Human Warrior
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Creature β Human Monk
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Creature β Human Wizard
MorphβReveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, look at target opponent's hand.
Creature β Human Druid
Magecraft β Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Creature β Human
When this creature enters, create a 4/4 red Dragon creature token with flying.
Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Creature β Drake
Flying When this creature enters, create a 1/1 colorless Hero creature token.
Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Domain β Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Instant
Delirium β This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.
Sorcery
Return target creature to its owner's hand. Draw a card.
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Creature β Rat
When this creature dies, you may pay {B}. If you do, target player discards a card.
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Creature β Human Wizard
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Enchantment
All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {U}{U}: Shuffle enchanted creature into its owner's library.
Enchantment
Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.