758 Commerce St, Tacoma, WA, 98402
Cards Tracked
8980
In Stock
8980
Rating
β
Inventory last scanned: 8/13/2026, 6:09:16 PM
Creature β Ooze
Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each age counter on it.
Creature β Human Soldier Ally
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Creature β Human Soldier Ally
Vigilance Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Human Soldier
Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
Creature β Giant Druid
Trample When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
Creature β Human Soldier Rogue
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature β Goblin Rogue
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When this creature enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
Creature β Bird Spirit Avatar
Flying, vigilance Alliance β Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Instant
Destroy target creature with flying and all Equipment attached to that creature.
Creature β Horror
{0}: If this creature is tapped, exile target creature card from a graveyard and untap this creature.
Instant
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Instant
Choose one β β’ Target opponent loses 1 life and you gain 1 life. β’ Exile up to three target cards from a single graveyard. β’ Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Artifact
{4}, {T}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
Enchantment
Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Legendary Creature β Human Hero
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
Creature β Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return target creature to its owner's hand.
Creature β Goblin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Elemental Crab
Flash This spell costs {1} less to cast for each instant and sorcery card in your graveyard. This creature enters tapped if it's not your turn. When this creature enters, tap up to two target creatures.
Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on this artifact. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.
Artifact
When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Instant
Put two +1/+1 counters on target creature. Infusion β If you gained life this turn, that creature also gains trample and indestructible until end of turn.
Creature β Efreet Shaman
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
Enchantment Creature β Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Enchantment Creature β Spirit
{6}{U}, Sacrifice this creature: Draw three cards.
Enchantment Creature β Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Legendary Land
{T}: Add {W}. Channel β {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Legendary Creature β Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.
Creature β Cyclops
If a creature you control attacks, this creature also attacks if able.
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Creature β Goblin Warlock
When this creature enters, create a 1/1 black and red Goblin creature token.
Creature β Eldrazi Octopus
Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
Creature β Elf Warrior
When this creature enters, create a 1/1 green Elf Warrior creature token.
Creature β Eldrazi Drone
Devoid (This card has no color.) This creature has haste as long as you control another colorless creature.
Creature β Eldrazi
Devoid (This card has no color.) Trample At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
Artifact
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Creature β Eldrazi
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Sacrifice two Eldrazi: Return this card from your graveyard to your hand. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Eldrazi Drone
Devoid (This card has no color.) When you cast this spell and when this creature dies, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Instant
Electrify deals 4 damage to target creature.