758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9003
In Stock
9003
Rating
β
Inventory last scanned: 8/12/2026, 6:10:06 PM
Enchantment β Aura
Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Creature β Dinosaur Beast
Snow Creature β Human Scout
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. This creature attacks each combat if able. When this creature leaves the battlefield, sacrifice a Mountain.
Enchantment Creature β Nymph
Lifelink {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Artifact
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Your devotion to each color and each combination of colors is increased by one. {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Artifact Creature β Wall
Defender {2}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
Creature β Aetherborn Artificer
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Artifact Creature β Phyrexian Construct
When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Creature β Human Soldier
Flash Flying {5}: Creatures you control get +1/+1 until end of turn.
Creature β Snake
Flash Deathtouch
Legendary Planeswalker β Aminatou
+1: Draw a card, then put a card from your hand on top of your library. β1: Exile another target permanent you own, then return it to the battlefield under your control. β6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
Creature β Zombie Crocodile Demon
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on this creature. Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
Sorcery
Target player reveals their hand and discards all nonland cards.
Creature β Dinosaur
First strike When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
Sorcery
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Creature β Human Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature β Kithkin
This creature can't be blocked by creatures with power 3 or greater.
Creature β Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature β Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
Creature β Minotaur Shaman
{R}, {T}: This creature deals 1 damage to any target.
Creature β Human Wizard
{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn.
Legendary Creature β Spirit Soldier
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Sorcery
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery
Destroy all white permanents.
Creature β Volver
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If this creature was kicked with its {1}{U} kicker, it enters with two +1/+1 counters on it and with flying. If this creature was kicked with its {B} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
Legendary Enchantment Creature β Demigod
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
Artifact β Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.
Artifact β Food
When this artifact enters, destroy target creature. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Creature β Angel
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Enchantment
Whenever a creature you control enters, you gain life equal to its toughness.
Creature β Angel Spirit
Flying, protection from artifacts
Enchantment β Aura
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.
Creature β Angel Advisor
Affinity for Citizens (This spell costs {1} less to cast for each Citizen you control.) Flying