Inventory last scanned: 5/15/2026, 6:31:51 PM
Instant
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature — Vampire
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.
Creature — Human Knight
Other Knights you control get +1/+1.
Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Land
Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Instant
Counter target spell that targets a creature.
Legendary Creature — Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Creature — Human Soldier
{T}: Destroy target creature with power 4 or greater.
Creature — Human Druid
{T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Rabbit Soldier
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Instant // Instant
Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Creature — Eldrazi
Devoid (This card has no color.) Flying When this creature enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Creature — Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Land — Desert
{T}: Add {C}. {T}, Pay 1 life: Add {U}. {1}{U}, {T}, Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
Sorcery
Add seven {R}. You can cast only one more spell this turn.
Creature — Human Wizard
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Creature — Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Legendary Creature — Human Mutant Shapeshifter
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Legendary Enchantment Creature — God
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
Artifact Creature — Construct
This creature enters with a +1/+1 counter on it. When this creature dies, if it had counters on it, put those counters on target creature you control.
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Creature — Hydra
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Creature — Satyr
When this creature enters, choose one — • Destroy target artifact. • This creature gains haste until end of turn.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Human Samurai
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai.