758 Commerce St, Tacoma, WA, 98402
Cards Tracked
8987
In Stock
8987
Rating
β
Inventory last scanned: 8/14/2026, 6:10:06 PM
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Artifact
Spells cost {1} less to cast.
Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Creature β Cat
When this creature enters, draw a card.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Artifact
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Creature β Mite
Whenever this creature becomes tapped, another target creature you control gets +X/+X until end of turn, where X is this creature's power.
Artifact Creature β Robot
When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.
Artifact Creature β Golem
Adamant β If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
Creature β Zombie Warrior
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Artifact Creature β Robot Scout
Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Legendary Creature β Demigod Warrior Hero
Power-up β {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile up to one target card from a graveyard. Draw a card.
Enchantment β Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Sorcery
Choose one β β’ Date Night β Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. β’ Patrol Night β One or two target creatures each get +1/+0 and gain first strike until end of turn.
Creature β Satyr Soldier
When this creature enters, create a 1/1 red Satyr creature token with "This token can't block." Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Enchantment
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Instant
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
Creature β Human Hero
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Creature β Bird
Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gains lifelink until end of turn.
Creature β Human Soldier
When this creature enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0.
Creature β Human Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature β Cat Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Instant
Destroy target creature or planeswalker.
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Creature β Turtle
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip {2}{R}
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
Creature β Slith
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature β Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Land β Cave
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land β Cave
This land enters tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Druid
Revolt β When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.
Land β Cave
This land enters tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land β Cave
This land enters tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Enchantment
Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token. {1}, Sacrifice a creature: Scry 1.
Sorcery
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Bird Mutant
Flying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
Land
This land enters tapped. {T}: Add {U} or {R}.
Snow Land
This land enters tapped. {T}: Add {R} or {G}.
Creature β Elf Citizen
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Creature β Crab
Defender When this creature enters, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
Creature β Giant
When this creature enters, you gain 3 life.
Legendary Creature β Kirin Spirit
Flying, trample Spells you cast cost {1} less to cast for each target. Spells your opponents cast cost {1} more to cast for each target.
Instant
Counter target spell unless its controller pays {2}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.