Inventory last scanned: 5/16/2026, 6:34:22 PM
Creature — Insect
Landfall — Whenever a land you control enters, you gain 1 life.
Legendary Creature — Vampire
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov. {3}{R}: Kazarov deals 2 damage to target creature.
Legendary Creature — Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Creature — Leviathan
When this creature enters, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Horror
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
Legendary Creature — Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Instant
Counter target spell that targets a permanent you control. Draw a card.
Instant
Draw a card for each attacking creature.
Creature — Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Creature — Demon
First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.
Creature — Human Wizard
{B}, {T}: Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
Legendary Creature — God
Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand.
Legendary Artifact
Blue creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Legendary Creature — Dragon Spirit
Flying When Keiga dies, gain control of target creature.
Legendary Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Creature — Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Legendary Creature — Azra Warlock
Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels gains indestructible until end of turn.
Legendary Creature — Human Assassin
Vigilance, haste Kelsien gets +1/+1 for each experience counter you have. {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
Legendary Creature — Cat Cleric
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Legendary Creature — Human Noble
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Legendary Enchantment Creature — God
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
Legendary Creature — Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature — Human Wizard
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Creature — Human Shaman
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature — Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Land
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Legendary Enchantment Creature — Nymph
Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Legendary Creature — Elf Advisor
Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Legendary Creature — God
Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Artifact
{T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Island Mountain
({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.
Land
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Jackal Warrior
Trample Other creatures you control have trample.
Legendary Creature — Dragon
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Artifact
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as this artifact remains tapped.
Sorcery
Target creature gets +1/+1 until end of turn. Draw a card. Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand.
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
Creature — Elemental Beast
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Creature — Lizard Otter
{T}: This creature deals 1 damage to target opponent. Whenever you cast a noncreature spell, untap this creature.
Enchantment
As this enchantment enters, choose a creature type. {1}{W}: Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Enchantment
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.