758 Commerce St, Tacoma, WA, 98402
Cards Tracked
8987
In Stock
8987
Rating
β
Inventory last scanned: 8/14/2026, 6:10:06 PM
Creature β Angel Cleric
Flying When this creature enters, you gain 1 life and draw a card.
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.
Creature β Human Knight
Other Knights you control get +1/+1.
Enchantment β Aura
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Instant
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Enchantment β Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/1 white and black Inkling creature token with flying. {1}{B}: Level 2 Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control. {2}{B}: Level 3 At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)
Land
Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
Sorcery
Choose one β β’ Into the Fire deals 2 damage to each creature, planeswalker, and battle. β’ Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
Creature β Orc Ranger
Reach Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Token Creature β Rabbit Soldier
When this creature enters, target creature you control gets +1/+1 until end of turn. (This token's mana cost is {2}{W}.)
Creature β Insect Citizen
{3}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Sorcery β Lesson
Exile target nonland permanent. Its controller draws a card.
Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature β Zombie Manticore
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchantment
When this enchantment enters, creatures you control get +2/+2 until end of turn. Whenever one or more Allies you control deal combat damage to a player, draw a card.
Instant
Counter target sorcery spell. Delirium β If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
Artifact β Equipment
Flash When this Equipment enters, you get {E}{E} (two energy counters). When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. EquipβPay {E}{E}.
Legendary Creature β Human Hero
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
Enchantment β Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Instant
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
Sorcery
Add seven {R}. You can cast only one more spell this turn.
Creature β Angel
Flying, protection from each color
Legendary Creature β Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2} more to cast.
Enchantment β Aura
Enchant creature you control When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.
Legendary Creature β Human Citizen Ally
When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Artifact Creature β Golem
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
Legendary Creature β Human Mercenary Hero
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Power-up β {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature β Human Warrior Hero
Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn.
Legendary Artifact Creature β Human Hero
Flying, vigilance You may look at the top card of your library any time. {T}: Reveal the top card of your library. If it's an artifact card, draw a card.
Legendary Artifact Creature β Human Hero
Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Creature β Insect
When this creature enters, put a +1/+1 counter on target creature.
Creature β Elf Warrior
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Artifact β Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Satyr
When this creature enters, choose one β β’ Destroy target artifact. β’ This creature gains haste until end of turn.
Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)