758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9003
In Stock
9003
Rating
β
Inventory last scanned: 8/12/2026, 6:10:06 PM
Instant
This spell costs {1} less to cast for each opponent you're attacking. Exile target creature.
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana β Equip {2}
Artifact
When this artifact enters, you may put an art sticker on it. {1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
Creature β Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Merfolk Soldier
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Target player creates a 6/5 blue Leviathan creature token with hexproof. β’ Return one or two target nonland permanents to their owners' hands.
Creature β Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on this creature. Remove an oil counter from this creature: Target creature gains flying until end of turn. Activate only as a sorcery.
Artifact Creature β Phyrexian Insect
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
Creature β Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.
Creature β Human Knight
First strike When this creature enters, create a 1/1 white Soldier creature token.
Creature β Elf Druid
Alliance β Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Artifact Creature β Gnome
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Human Archer
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Creature β Dwarf Rogue
This creature can't be blocked by artifact creatures.
Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Creature β Human Wizard
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.
Creature β Human Soldier
As long as this creature is equipped, it gets +1/+1 and has first strike.
Creature β Aurochs
Trample When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature β Elf Warrior
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Artifact Creature β Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
Artifact β Equipment
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it. Equipped creature gets +1/+2 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Human Rebel
Menace Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
Creature β Beast
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. {1}{R}: This creature gets +1/+0 until end of turn.
Enchantment β Aura
Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Creature β Human Peasant Ally
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Creature β Avatar
({B/R} can be paid with either {B} or {R}.) Flying When this creature enters, sacrifice it unless you discard two cards.
Creature β Avatar
All creatures have double strike and attack each combat if able.
Creature β Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast. Flying
Creature β Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Creature β Zombie Bird Warrior
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create two 2/1 black Villain creature tokens with menace. II β This Saga deals 2 damage to each non-Villain creature and each opponent. III β Create a Treasure token for each Villain you control.
Instant
Destroy target creature that dealt damage this turn.
Creature β Human Warrior
Double strike Whenever this creature attacks, put a double strike counter on another target attacking creature.
Creature β Bird Wizard
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Creature β Bird Soldier
Flying
Creature β Bird Warrior
Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Creature β Bird
Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, put a flying counter on target creature you control.
Creature β Dwarf Artificer
When this creature enters, you may return another permanent you control to its owner's hand.
Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed β {3}, {T}, Discard a card: Draw a card.
Enchantment β Aura
Enchant artifact or creature When this Aura enters, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Enchantment β Aura
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Creature β Dwarf Warrior
Boast β {1}{W}: Untap this creature. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature β Elf Noble
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
Creature β Human Knight
Menace Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Land
{T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}.
Legendary Creature β Human Wizard
Tap an untapped Wizard you control: Draw a card.
Creature β Drake
Flying {U}: This creature gets +1/+0 until end of turn. Activate only once each turn.