758 Commerce St, Tacoma, WA, 98402
Cards Tracked
8982
In Stock
8982
Rating
β
Inventory last scanned: 8/15/2026, 6:10:30 PM
Creature β Human Scientist
{6}{U}: Draw two cards.
Enchantment β Aura
Enchant basic land you control When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.
Creature β Squirrel Warlock
Deathtouch {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Creature β Bird Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant β Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Otter Bird
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant β If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment
As this enchantment enters, choose Khans or Dragons. β’ Khans β At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. β’ Dragons β Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Sorcery
Target player draws seven cards.
Creature β Plant Wall
Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enchantment
Sacrifice a land: You gain 3 life.
Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Instant
Target creature gets -0/-9999 until end of turn.
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Creature β Human Wizard
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1β9 | Creatures you control get +2/+2 until end of turn. 10β19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
Instant
Choose one or both β β’ Overwhelming Surge deals 3 damage to target creature. β’ Destroy target noncreature artifact.
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Creature β Human Wizard
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Legendary Creature β Human Artificer
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Creature β Bird Bear
Trample Keen Senses β When this creature enters, draw a card.
Creature β Bird Cleric
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
Artifact
{2}, {T}: Tap target artifact or creature.
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block.
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Creature β Dog
{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
Legendary Artifact Creature β Construct
{T}: Add {C}. Grandeur β Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
Sorcery
Target player draws two cards and loses 2 life.
Sorcery // Sorcery
Land β Desert
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Creature β Human Warrior
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
Creature β Bird
Flying When this creature dies, draw a card.
Creature β Human Soldier
When this creature enters, you become the monarch.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Creature β Vampire Knight
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Creature β Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature β Spider
Reach (This creature can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
Artifact Creature β Myr
{T}: Add {C}{C}.
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment. Remove a palliation counter from this enchantment: Prevent the next 1 damage that would be dealt to you this turn.
Creature β Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Instant
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Instant
Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Elf Druid
Reach When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Human Soldier
Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Creature β Zombie Worm
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.