16350 Blanco Ste 116, San Antonio, TX, 78232
Cards Tracked
805
In Stock
805
Rating
—
Inventory last scanned: 6/16/2026, 6:09:04 PM
Legendary Creature — Human Advisor
Legendary Creature — Human Soldier
Artifact
{T}: Target creature can't be blocked by Walls this turn.
Creature — Spirit
Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)
Legendary Creature — Dragon
Flying Whenever Treva deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
Legendary Creature — Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {B}{R}{G} ({B}{R}{G}, Discard this card: Draw a card.)
Land
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with this land, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.
Creature — Eldrazi
Vigilance Ward—Sacrifice a permanent with mana value 1 or greater. {T}: Create a 10/10 colorless Eldrazi creature token.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Enchantment — Room // Enchantment — Room
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Creature — Human Citizen
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Creature — Angel Cleric
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Creature — Vampire Shaman
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {G} or {W}. Put a depletion counter on this land.
Creature — Orc Cleric
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Artifact
{X}{1}, {T}: Put X charge counters on this artifact. Activate only as a sorcery. At the beginning of your first main phase, if this artifact has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Artifact Creature — Construct
Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
Creature — Lizard
{R}: Flip a coin. If you win the flip, return this creature to its owner's hand. If you lose the flip, sacrifice this creature.
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Creature — Angel
Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Creature — Squirrel Druid
When this creature enters or dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Legendary Planeswalker — Vivien
+1: Put three +1/+1 counters on up to one target creature. −1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −6: Target creature gets +10/+10 and gains trample until end of turn.
Creature — Human Cleric
{T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, untap target permanent.
Creature — Elemental
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Legendary Creature — Vampire Knight
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Legendary Planeswalker — Vraska
Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker — Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. −3: Destroy target nonland permanent with mana value 3 or less. −9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Instant
Exile target creature or planeswalker. You gain 2 life.
Instant
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Sorcery
Destroy target non-Merfolk creature.
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Artifact
{3}: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Creature — Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature — Eldrazi Wizard
Kicker {G} and/or {1}{U} When you cast this spell, if it was kicked with its {G} kicker, exile target artifact or enchantment an opponent controls. When you cast this spell, if it was kicked with its {1}{U} kicker, return target creature an opponent controls to its owner's hand.
Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
Creature — Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.