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Creature β Sliver
All Sliver creatures have reach.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

Enchantment β Aura
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment Creature β Insect Monk
Bestow {1}{G} Enchanted creature gets +1/+1. Landfall β Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchantment
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Creature tokens you control have "{T}: Add one mana of any color."

Artifact
{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

Artifact β Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip {3}
Artifact β Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip {3}
Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.

Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Creature β Human Cleric
Angel spells you cast cost {2} less to cast.

Enchantment
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.

Enchantment β Aura
Enchant enchantment You control enchanted enchantment.

Land β Island Mountain
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Legendary Creature β Human Rogue
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

Creature β Giant Warrior
Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Legendary Creature β Mutant Hero
Flying, vigilance Ceaseless Tempest β Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Legendary Creature β Mutant Hero
Flying, vigilance Ceaseless Tempest β Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Artifact Creature β Construct
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.

Creature β Elemental Incarnation
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. EvokeβExile a blue card from your hand.

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Sorcery
You may play up to three additional lands this turn.

Artifact
{T}: Create a 2/2 colorless Pincher creature token. Whenever an artifact is put into a graveyard from the battlefield, you may untap this artifact.

Artifact
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Creature β Human Knight
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.

Legendary Creature β Giant God Warrior
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)

Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)

Artifact β Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Artifact β Equipment
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Creature β Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

Enchantment
If an opponent would gain life, that player loses that much life instead.

Artifact
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
Legendary Creature β Angel
Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

Creature β Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Legendary Planeswalker β Tasha
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. +1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. β3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander.

Legendary Creature β Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

Legendary Planeswalker β Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands. β3: Put target nonland permanent into its owner's library third from the top. β8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Legendary Planeswalker β Teferi
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. β3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) β10: Take two extra turns after this one.

Legendary Planeswalker β Teferi
Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. β3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Legendary Creature β Faerie Noble
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
Legendary Creature β Faerie Noble
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.

Artifact
{T}: Each player draws a card.

Land β Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sorcery
Take an extra turn after this one.

Artifact
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.

Enchantment
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.

Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.