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Artifact β Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Treefolk
Reach When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Artifact β Book
Whenever an opponent discards a card, you may draw a card.

Creature β Elf Druid
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
Legendary Creature β Dwarf Warrior
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.

Legendary Creature β Angel
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature β Angel
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Legendary Creature β Angel Horror
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

Legendary Creature β Dinosaur Avatar
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Creature β Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature β Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature β Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Land
Cumulative upkeepβPay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
Legendary Artifact β Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}
Enchantment
Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.

Creature β Faerie Wizard
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature β Minotaur Pirate
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.

Artifact
This artifact enters tapped. When this artifact enters, proliferate. {T}: Add one mana of any color. Corrupted β {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters.

Legendary Creature β Jellyfish
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Creature β Goblin Artificer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature β Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: This creature deals 1 damage to target creature it's blocking.

Land β Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Creature β Hydra
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.

Artifact
Whenever you cast an artifact spell, you may put a charge counter on this artifact. Remove three charge counters from this artifact: Create a 3/3 colorless Golem artifact creature token.
Legendary Creature β Halfling Horror
As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen β β’ Put a +1/+1 counter on Gollum. β’ Each opponent loses 2 life and you gain 2 life. β’ Draw a card.

Artifact
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.

Creature β Giant
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.

Artifact Creature β Construct
You can't cast creature spells.
Creature β Dinosaur
{10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.

Enchantment Creature β Zombie
Constellation β Whenever this creature or another enchantment you control enters, each opponent loses 1 life.

Creature β Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Creature β Human Wizard
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.

Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Artifact
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with this artifact to your hand. When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.

Instant
({R/P} can be paid with either {R} or 2 life.) Gut Shot deals 1 damage to any target.

Legendary Land
Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Creature β Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.

Creature β Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Legendary Creature β Squirrel Druid
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
Legendary Creature β Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Legendary Creature β Bear Spirit
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Enchantment β Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Creature β Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Permanents you control gain hexproof and indestructible until end of turn.