4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
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6912
Rating
β
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Creature β Elf Soldier
As long as you control another Elf, you may play an additional land on each of your turns. Landfall β Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.

Instant
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Land
At the beginning of the end step, if you control no creatures, sacrifice this land. {T}: Add one mana of any color.

Creature β Beast
Whenever this creature is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)

Artifact β Food
{2}, {T}: Choose one that hasn't been chosen β β’ This artifact deals 2 damage to target creature. β’ Tap target creature. β’ Sacrifice this artifact. You gain 3 life.
Instant
Spree (Choose one or more additional costs.) + {1}{U} β Counter target spell. + {3} β Create a token that's a copy of target artifact or creature you control. + {2} β Draw two cards, then discard a card.

Artifact Creature β Shapeshifter
Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn.

Creature β Mole Druid
{T}: Add one mana of any color.

Creature β Frog Druid
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.

Creature β Siren
Flash Flying When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Instant
As an additional cost to cast this spell, discard a card. Draw two cards.

Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Creature β Cat Dragon
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever this creature attacks, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on it.

Creature β Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.

Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Sorcery
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.

Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Legendary Creature β Troll Shaman
This spell can't be countered. Trample Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.
Legendary Creature β Elemental Giant
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.

Enchantment
Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Creature β Drake
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Creature β Dwarf Bard
Reach Opus β Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.

Land β Island Mountain
({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)

Creature β Human Wizard
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Instant
Tiered (Choose one additional cost.) β’ Thunder β {0} β Thunder Magic deals 2 damage to target creature. β’ Thundara β {3} β Thunder Magic deals 4 damage to target creature. β’ Thundaga β {5}{R} β Thunder Magic deals 8 damage to target creature.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You draw two cards and you lose 2 life. II, III β Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.

Creature β Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.

Artifact β Vehicle
Trample Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. Crew 3

Creature β Human Wizard
{B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.

Legendary Creature β Dragon God
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Creature β Dragon Warrior
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Legendary Creature β Angel Artificer
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Creature β Devil
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.

Creature β Merfolk Warrior
{T}: Target land becomes an Island until end of turn.

Creature β Rat Wizard
Menace Threshold β When this creature enters, if there are seven or more cards in your graveyard, return up to one target nonland permanent to its owner's hand.

Creature β Merfolk Wizard
Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.
Creature β Merfolk Wizard
Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.

Creature β Drake
Flying Whenever you attack with two or more creatures with flying, draw a card.

Sorcery
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legendary Creature β Human Warrior
Whenever an artifact you control enters, put a +1/+1 counter on Tidus. Whenever Tidus attacks, tap target creature an opponent controls.

Legendary Creature β Human Monk
Trample Landfall β Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

Instant
Tiered (Choose one additional cost.) β’ Somersault β {0} β Target creature gets +2/+2 until end of turn. β’ Meteor Strikes β {2} β Double target creature's power and toughness until end of turn. β’ Final Heaven β {6}{G} β Triple target creature's power and toughness until end of turn.

Creature β Cat Seal
Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature.
Creature β Cat Seal
Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature.

Creature β Human Barbarian
Trample Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.

Legendary Creature β Cat Human Hero
Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra.

Land
This land enters tapped. {T}: Add {R} or {G}.