4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
Inventory synced 3 days ago

Creature β Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.

Legendary Creature β Phyrexian Praetor
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

Instant
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it.

Artifact β Vehicle
When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1

Legendary Planeswalker β Vraska
+2: Creatures you control get +1/+0 until end of turn. β3: Destroy target creature. β10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

Legendary Creature β Gorgon Assassin
Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

Legendary Creature β Rat Rogue
Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.

Creature β Bird Demon
Flying Toxic Spores β At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.

Artifact β Equipment
Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)

Artifact β Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact β Equipment
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Warrior
Protection from red

Sorcery
Descend 8 β Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. β’ Return target nonland permanent to its owner's hand. β’ Target opponent discards a card. β’ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Descend 8 β Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. β’ Return target nonland permanent to its owner's hand. β’ Target opponent discards a card. β’ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Instant
Choose one β β’ Regenerate each creature you control. β’ Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)

Instant
Choose one β β’ Creatures target opponent controls get -1/-1 until end of turn. β’ Return up to two target creature cards from your graveyard to your hand.

Artifact Creature β Robot
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Human Soldier Hero
Vigilance When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.

Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature β Human Warrior
Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain β At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Legendary Creature β Human Warrior
Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain β At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Artifact Creature β Construct
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.


Creature β Wall
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.

Creature β Plant Wall
Defender When this creature enters, draw a card.

Instant
This spell costs {1} less to cast for each creature your opponents control. Create a 0/4 colorless Wall creature token with defender. You gain 4 life.

Creature β Wall
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature β Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Artifact Creature β Wall
Defender (This creature can't attack.) First strike

Creature β Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.

Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Drone
When this creature enters, look at target opponent's hand.

Sorcery
Return up to two target creature cards from your graveyard to your hand. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature β Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)

Instant
Exile target creature.

Creature β Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.

Creature β Merfolk Wizard
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.

Artifact
{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying. {T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

Creature β Beast
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Artifact
{3}, {T}: Target creature gains trample until end of turn.

Creature β Wall
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.

Creature β Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.

Creature β Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

Enchantment
Creatures you control get +1/+0. Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.

Creature β Bird
Flying This creature can't attack unless you control a Knight or a Soldier.

Creature β Minotaur Warrior
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Creature β Wolf
Ferocious β Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.

Instant
Choose one β β’ Destroy target creature with flying. β’ Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)