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Legendary Planeswalker β Wrenn
+1: Return up to one target land card from your graveyard to your hand. β1: Wrenn and Six deals 1 damage to any target. β7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

Instant
Choose three. You may choose the same mode more than once. β’ Target player draws a card and loses 1 life. β’ Target creature gets -2/-2 until end of turn. β’ Return target creature card from your graveyard to your hand.

Sorcery
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.

Artifact Creature β Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

Artifact Creature β Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.

Creature β Elf Warrior
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures.

Artifact β Spacecraft
When this Spacecraft enters, surveil 2. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.) 4+ | Flying

Legendary Creature β Human Warrior
Trample Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.

Creature β Human Soldier
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Legendary Planeswalker β Xenagos
+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. 0: Create a 2/2 red and green Satyr creature token with haste. β6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Creature β Alien Squirrel
This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.
Creature β Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Legendary Creature β Elemental Horror
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Stickers
{TK}{TK} β When this permanent leaves the battlefield, target player discards a card. {TK}{TK}{TK}{TK}{TK} β When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. {TK}{TK} β 3/3 {TK}{TK}{TK}{TK} β 6/5

Legendary Creature β Human Rogue Villain
Flying Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
Legendary Creature β Ogre Wizard
Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature β Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru. Partner (You can have two commanders if both have partner.)

Artifact Creature β Soldier
Vigilance

Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.

Instant
Choose one β β’ Fight the Current β Return target nonland permanent to its owner's hand. β’ Find a Crossing β Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
Choose one β β’ Intimidate Them β Up to two target creatures can't block this turn. β’ Fend Them Off β Target creature gets +3/+1 until end of turn.

Sorcery
Choose one β β’ Smash It β Destroy target artifact. β’ Lift the Curse β Destroy target enchantment. β’ Steal Its Eyes β Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Instant
Choose one β β’ Break Their Chains β Destroy target artifact. β’ Interrogate Them β Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
Choose one β β’ Foil Their Scheme β Counter target spell. β’ Learn Their Secrets β Draw two cards, then discard two cards.

Instant
Choose one β β’ Journey On β Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. β’ Make Camp β Return target permanent card from your graveyard to your hand.

Instant
Choose one β β’ Rouse the Party β Creatures you control get +1/+1 until end of turn. β’ Set Off Traps β This spell deals 5 damage to target attacking creature.

Instant
Choose one β β’ Run and Hide β Prevent all combat damage that would be dealt to you and creatures you control this turn. β’ Gather Your Courage β Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Sorcery
Choose one β β’ Form a Party β Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. β’ Start a Brawl β Creatures you control get +2/+2 until end of turn.

Creature β Human Warlock
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

Instant
Choose one β β’ Make a Retreat β Return target creature you control to its owner's hand. β’ Stand and Fight β Target creature gets +1/+3 until end of turn.

Instant
Choose one β β’ Stall for Time β Tap up to three target creatures. β’ Call for Aid β Create three 1/1 white Soldier creature tokens.

Instant
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.

Instant
Choose one β β’ Distract the Guard β Tap target creature. β’ Hide β Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Choose one β β’ Charge Them β Creatures you control get +2/+0 until end of turn. β’ Befriend Them β Create two 1/1 red Goblin creature tokens.

Creature β Angel
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Creature β Snake Rogue
Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Legendary Creature β Spirit Ally
Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Instant
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

Legendary Creature β Human Soldier
Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.

Legendary Creature β Giant Barbarian
Trample Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Legendary Creature β Human Pirate
Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

Legendary Creature β Human Warrior Hero
Flying Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Instant
Creatures you control get +2/+0 until end of turn. If it's not your turn, untap those creatures.

Creature β Giant Sorcerer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Legendary Creature β Human Monk
You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.

Legendary Creature β Horror
Hive Mind β Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Enchantment
Landfall β Whenever a land you control enters, create a 2/2 green Elemental creature token.

Sorcery
Exile the top X cards of your library. You may play them until the end of your next turn. Harmonize {X}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Enchantment
{1}{U}: Target creature gains flying until end of turn.

Legendary Creature β Human Soldier
Menace Nonbasic lands enter tapped. {7}: Put a conqueror counter on Zhao. As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")

Legendary Creature β Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, you create a Treasure token.

Sorcery
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.