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Cards Tracked
6912
In Stock
6912
Rating
β
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Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.

Artifact Creature β Gnome
Sacrifice this creature: You gain 3 life.

Artifact Creature β Golem
Trample When this creature dies, you gain life equal to its power.

Creature β Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Landfall β Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Artifact Creature β Dragon
Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature β Dragon
Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Goblin
({D} is a land drop. You may give up one potential land drop this turn to pay for {D}.) Whenever Boulder Jockey attacks, you may pay {D}. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

Creature β Human Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

Creature β Cat Beast Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Enchantment β Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
Legendary Creature β Spirit Noble
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Legendary Creature β Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

Instant
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Draw four cards, then put two cards from your hand on top of your library in any order.

Creature β Mouse Soldier
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.

Creature β Raccoon Warrior
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Land
{T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Creature β Halfling Peasant
When this creature enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Artifact Creature β Golem
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each other creature you control.

Creature β Human Warrior Hero
Lifelink Power-up β {4}{W}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)

Creature β Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.

Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Creature β Raccoon Rogue
First strike Whenever this creature attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.

Creature β Dwarf Shaman
Whenever you roll one or more dice, this creature deals 1 damage to each opponent.

Creature β Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Gremlin
Haste (This creature can attack and {T} as soon as it comes under your control.)

Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Instant
Choose one β β’ Exile target artifact. β’ Exile target enchantment. β’ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

Creature β Dwarf Berserker
Haste

Instant
Turn target face-down creature an opponent controls face up.
Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

Sorcery
Destroy target land that is snow or could produce {C}. Overload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile target card from a graveyard. Reinforce 1β{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)

Instant
Destroy target creature or planeswalker. You gain 1 life for each of its colors.

Creature β Angel
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

Creature β Spirit Knight
Flying, lifelink Whenever this creature or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on this creature.

Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Enchantment β Aura
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Legendary Creature β Goblin Pirate
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Legendary Artifact Creature β Human
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying. {2}, Sacrifice two artifacts: Choose one β β’ Breya deals 3 damage to target player or planeswalker. β’ Target creature gets -4/-4 until end of turn. β’ You gain 5 life.

Creature β Elf Assassin
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Human Scout
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.

Creature β Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.

Creature β Weasel Soldier
First strike, lifelink

Creature β Human Soldier
Vigilance This creature gets +2/+0 as long as you've cast two or more spells this turn.

Legendary Creature β Kithkin Archer
First strike {T}: Brigid deals 2 damage to each attacking or blocking creature target player controls.

Kindred Sorcery β Kithkin
Choose two β β’ Create a token that's a copy of target Kithkin you control. β’ Target player creates a 1/1 green and white Kithkin creature token. β’ Target creature you control gets +3/+3 until end of turn. β’ Target creature you control fights target creature an opponent controls.
Kindred Sorcery β Kithkin
Choose two β β’ Create a token that's a copy of target Kithkin you control. β’ Target player creates a 1/1 green and white Kithkin creature token. β’ Target creature you control gets +3/+3 until end of turn. β’ Target creature you control fights target creature an opponent controls.

Sorcery
Choose one or both β β’ Brilliance Unleashed deals 5 damage to target creature. β’ Choose target artifact card in your graveyard. Return it to the battlefield if it's an artifact creature card. Otherwise, return it to the battlefield and it's a 3/3 Robot artifact creature with flying.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+2. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Sorcery
Draw three cards.