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6912
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6912
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Legendary Planeswalker β Chandra
+1: Add {R}{R}. Chandra deals 2 damage to target player. β3: Chandra deals 3 damage to target creature or planeswalker. β7: Chandra deals 10 damage to target player and each creature and planeswalker they control.

Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

Creature β Elemental
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Sorcery
Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Creature β Human Shaman
Wild Magic Surge β Whenever this creature attacks, roll a d20. 1β9 | Exile the top card of your library. You may play it this turn. 10β19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.

Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Artifact
This artifact enters tapped. {T}: Add {B}.

Instant
Target creature gains trample until end of turn. Draw a card.

Creature β Beast
This creature can't block. Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature β Spirit Knight
Haste {T}, Discard a card: Draw a card.

Enchantment
Noncreature spells cost {1} more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Creature β Cat
Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.

Creature β Human Spellshaper
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. Suspend 3β{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Creature β Human Citizen
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.

Sorcery
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

Creature β Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)

Creature β Vampire
Lifelink

Snow Creature β Shade
Flying {S}: This creature gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)

Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Artifact
{X}{1}: This artifact becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

Creature β Imp
Flying When this creature dies, target opponent puts a card from their hand on top of their library.

Creature β Rat
When this creature enters, target opponent puts a card from their hand on top of their library.

Sorcery
KickerβReturn a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Creature β Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.

Legendary Creature β Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall β Whenever a land you control enters, Choco gets +1/+0 until end of turn.

Instant
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.

Enchantment β Aura
Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Legendary Creature β Human Bard Ally
Whenever one or more Bards you control attack, choose one β β’ Put a lore counter on each of any number of target Sagas you control. β’ Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.

Instant
Choose one β β’ Two-Weapon Fighting β Double target creature's power and toughness until end of turn. β’ Archery β This spell deals 5 damage to target creature with flying.

Enchantment β Aura
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void β At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.

Instant
This spell can't be copied. Choose one or both β β’ Copy target instant or sorcery spell you control. You may choose new targets for the copy. β’ Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."

Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact Creature β Dog
Whenever this creature becomes tapped, you gain 1 life. {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.

Artifact Creature β Thopter
Flying When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.

Artifact Creature β Horse
Metalcraft β This creature gets +2/+2 as long as you control three or more artifacts.

Legendary Artifact
As Chronicle of Victory enters, choose a creature type. Creatures you control of the chosen type get +2/+2 and have first strike and trample. Whenever you cast a spell of the chosen type, draw a card.

Artifact Creature β Necron Wizard
Flying Atomic Transmutation β {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Enchantment
When this enchantment enters, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature β Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)

Land
This land enters tapped. {T}: Add {B} or {R}.

Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Creature β Giant Berserker
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.

Creature β Lizard Assassin
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature β Elf Druid
{T}: Add {G} for each creature you control.

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.