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Artifact Creature β Robot Villain
Flying Power-up β {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)

Enchantment β Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.

Creature β Dwarf Soldier
Flying, vigilance, lifelink
Artifact β Vehicle
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2

Creature β Bird Soldier
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Legendary Creature β Human Cleric
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.

Sorcery
Choose one β β’ Take the Elevator β Create three 1/1 colorless Hero creature tokens. β’ Take 59 Flights of Stairs β Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Human Wizard
When this creature enters, return target creature to its owner's hand.

Creature β Human Artificer
First strike When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

Land
When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Enchantment
Revolt β As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more {E}, this enchantment deals that much damage to any target.

Artifact
{U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.

Instant
Choose target spell. You get {E}{E} (two energy counters), then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.

Creature β Vedalken Artificer
Flying When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

Creature β Dog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.

Sorcery
Choose one β β’ Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. β’ Exile target artifact.

Creature β Lizard Assassin
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.

Creature β Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Creature β Ogre Cleric
{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.

Creature β Sphinx Detective
Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.

Legendary Creature β Human Spy Hero
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Human Spy Hero
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature β Human Rogue
Renew β {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Creature β Human Rogue
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Legendary Creature β Human Spy Hero
Vigilance {T}: Put a +1/+1 counter on each other Hero you control.

Creature β Human Spy Villain
When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

Creature β Human Spy Hero
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Legendary Creature β Symbiote Soldier Hero
Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.

Land
This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

Instant
Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.

Legendary Creature β Spirit Detective
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Creature β Eye Horror
Flying, deathtouch {3}, Sacrifice another creature or artifact: Draw a card.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Creature β Human Scientist Villain
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Artifact Creature β Robot Villain
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Dog Scout
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Enchantment
When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.

Sorcery
Draw a card for each Bird on the battlefield.

Creature β Elemental
Flying Whirlwind β When this creature enters, return up to one other target creature to its owner's hand.

Creature β Elemental
Flying

Instant
Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment β Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Legendary Planeswalker β Ajani
+1: Create a 1/1 green and white Kithkin creature token. β2: Ajani deals 4 damage to target tapped creature. β8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.

Creature β Cat Soldier
Whenever you gain life, put a +1/+1 counter on this creature.

Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Legendary Creature β Fungus
Descend 4 β As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 β As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.

Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

Creature β Phoenix
Flying, haste This creature attacks each combat if able. Landfall β Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Creature β Human Shaman
Landfall β Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

Creature β Human Soldier
Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn.

Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Legendary Creature β Angel
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner

Instant
Choose one β β’ Target player gains X life. β’ Prevent the next X damage that would be dealt to any target this turn.