4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
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Legendary Creature β Zombie Employee
When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

Sorcery
This spell costs {1} less to cast for each card you've drawn this turn. The owner of target nonland permanent puts it into their library second from the top or on the bottom.

Sorcery
Target player draws two cards. Flashbackβ{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Merfolk Spirit
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature β Merfolk Wizard
Flash When this creature enters, untap each other Merfolk you control. As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
Creature β Merfolk Wizard
Flash When this creature enters, untap each other Merfolk you control. As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.

Creature β Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.) {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.

Creature β Wolverine
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.

Creature β Spirit
Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature β Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Instant
Target creature gets +1/+0 until end of turn. Draw a card.
Instant
Target creature gets +1/+0 until end of turn. Draw a card.

Sorcery
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.

Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.

Creature β Phyrexian Wurm
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

Creature β Moogle
Flying When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creature β Insect
Flying Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.

Creature β Human Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.

Enchantment
When this enchantment enters, you gain 10 life. When this enchantment leaves the battlefield, you lose 10 life.

Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Creature β Phyrexian Bat
Flying {4}{B}, Sacrifice this creature: Target player discards two cards.

Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Sorcery
Destroy target artifact or land.

Instant
Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium β If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium β If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

Enchantment
When this enchantment enters, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.

Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Creature β Demon
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.

Sorcery
Search your library for a card, put that card into your hand, then shuffle.

Artifact Creature β Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.

Instant
Destroy target enchantment.

Legendary Creature β Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Legendary Creature β Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Land
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Instant
Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Artifact β Vehicle
Flying {T}: Add one mana of any color. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Instant
This spell costs {2} less to cast if it targets an attacking creature. Target creature gets -4/-0 until end of turn. Draw a card.

Instant
Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.

Creature β Eldrazi
Devoid (This card has no color.) Kicker {C} (You may pay an additional {C} as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. β’ Return target creature to its owner's hand. β’ Target player draws two cards, then discards a card.

Creature β Human Wizard
{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)

Creature β Human Rogue
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.

Creature β Human Soldier
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Instant
Return target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Land
{T}: Add {C}. {1}, {T}: Untap target land.
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Land β Desert
This land enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Land β Desert
This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Land β Desert
This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Land β Desert
This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Land β Desert
This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Land
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.

Creature β Wolf
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.