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Cards Tracked
6912
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6912
Rating
β
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Instant
Counter target spell with mana value 4 or greater.

Creature β Rat
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

Instant
Destroy target artifact or enchantment.

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Instant
Counter target spell. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.

Creature β Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement β {3}{U}: Return this creature to its owner's hand.
Creature β Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement β {3}{U}: Return this creature to its owner's hand.

Creature β Cat Beast
Avoidance β Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Creature β Human Wizard
{T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Artifact
Flash As this artifact enters, choose a card name. Spells with the chosen name cost {3} more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Instant
Target opponent loses 1 life and you gain 1 life. Up to one target creature gets +1/+1 until end of turn. Up to one target creature gets -1/-1 until end of turn.
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.

Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

Creature β Bird Soldier
Flying {T}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.

Instant
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation.

Instant
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.


Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Instant
Destroy target attacking or blocking creature.

Creature β Djinn
Flying When this creature enters, roll a d20. 1β9 | Scry 1. 10β19 | Scry 2. 20 | Scry 3.
Creature β Djinn
Flying When this creature enters, roll a d20. 1β9 | Scry 1. 10β19 | Scry 2. 20 | Scry 3.

Enchantment Creature β Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.

Artifact Creature β Robot
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.
Legendary Creature β Human Scientist Villain
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.

Legendary Creature β Gamma Doctor Hero
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. {T}: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature β Human Scientist Villain
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life.

Legendary Creature β Human Hero
Flying When Doctor Spectrum enters, choose one β β’ Create a 0/4 colorless Wall creature token with defender. β’ Put a +1/+1 counter on each other Hero you control. β’ Destroy target enchantment.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Enchantment β Aura
Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Creature β Human Citizen
Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.

Enchantment β Aura
Enchant artifact creature You control enchanted artifact creature.

Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Sorcery
Target player gains control of target permanent you control.

Legendary Creature β Mutant Ninja Turtle
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.

Sorcery
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.

Legendary Creature β Mutant Ninja Turtle
When Donatello enters, if you control an artifact, draw a card.

Legendary Creature β Mutant Ninja Turtle
Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello.

Legendary Creature β Mutant Ninja Turtle
Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
Legendary Creature β Mutant Ninja Turtle
Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)

Instant
Destroy target nonblack creature.
Instant
Destroy target nonblack creature.

Creature β Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.

Enchantment β Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Enchantment β Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.

Sorcery
Choose X. You may choose the same mode more than once. β’ Each player sacrifices a nonartifact creature of their choice. β’ Create a 3/3 black Dalek artifact creature token with menace. β’ Each opponent discards a card.