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Cards Tracked
6912
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6912
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β
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Creature β Shade Spirit
Flying {B}: This creature gets +1/+1 until end of turn.

Creature β Bird Horror
Flying When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Bird Horror
Flying When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Artifact Creature β Shapeshifter
Imprint β When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Creature β Vampire Soldier
Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.

Creature β Vampire Soldier
When this creature enters, you draw a card and you lose 1 life.

Creature β Horror
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
Creature β Insect
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Wolf
This creature can't be blocked by tokens. When this creature enters, put a +1/+1 counter on target creature.

Creature β Elf Berserker
Boast β {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)

Artifact Creature β Construct
Whenever this creature becomes blocked, regenerate it. {3}: This creature gets +1/+0 until end of turn.

Land
{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Creature β Elemental
Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, return three creatures you control to their owner's hand.

Creature β Eldrazi
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.

Creature β Elephant Druid
Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)

Creature β Griffin
Flying {2}{W}, Sacrifice two enchantments: Return this card from your graveyard to your hand.

Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)

Legendary Creature β Dwarf Warrior
First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)

Creature β Dwarf Warrior
As long as this creature is equipped, it gets +0/+2.

Creature β Dwarf
{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")

Artifact β Equipment
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}

Artifact β Equipment
When this Equipment enters, attach it to target Dwarf you control. Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Dwarf Warrior
Equip abilities you activate that target this creature cost {2} less to activate.

Creature β Dwarf
{2}{R}, {T}: Destroy target nonbasic land.

Creature β Dwarf Citizen
{3}{W}: Creatures you control get +1/+1 until end of turn.

Sorcery
Create two 2/1 red Dwarf Berserker creature tokens. Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Artifact β Equipment
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Artifact Creature β Construct
Trample Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.

Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.

Artifact Creature β Construct
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Creature β Cat Cleric
When this creature enters, create a 1/1 white and black Inkling creature token with flying.

Creature β Bird Soldier
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.

Creature β Bird Soldier
Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. {2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.

Instant
Choose one β β’ Exile target creature. β’ Target opponent exiles an enchantment they control.

Creature β Elemental
Siege Monster β When this creature enters, roll a d20. 1β9 | Each player sacrifices a permanent of their choice. 10β19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.

Creature β Human Soldier Ally
This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Soldier Ally
Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature.

Sorcery
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.

Creature β Human Warrior
When this creature dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature β Halfling Peasant
When this creature enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Human Knight
Vigilance Whenever this creature deals damage to a Goblin or Orc, destroy that creature.

Creature β Bird Spirit Avatar
Flying, vigilance Alliance β Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

Legendary Creature β Zombie Dragon
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

Creature β Tiefling Wizard
Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Kindred Enchantment β Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time. Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.

Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.

Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Legendary Creature β Human Hero
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature β Kithkin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land β Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped unless you control two or more basic lands.