4600 W ST STE C, LINCOLN, NE, 68503-2832
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6912
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6912
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Creature — Bird
Flying When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.

Land — Town
{T}: Add {C}. {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.

Legendary Creature — Human Artificer Noble
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Artifact Creature — Robot Scout
Reach When this creature dies, each player creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on this artifact. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.

Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.

Instant
Put two +1/+1 counters on target creature. Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.

Creature — Orc Monk
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.

Enchantment Creature — Spirit
Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Instant
This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card.

Creature — Goblin Warlock
When this creature enters, create a 1/1 black and red Goblin creature token.

Creature — Eldrazi Octopus
Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.

Creature — Elf Cleric
When this creature enters, each opponent discards a card.

Creature — Elf Warrior
When this creature enters, create a 1/1 green Elf Warrior creature token.

Kindred Enchantment — Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)

Creature — Eldrazi
Devoid (This card has no color.) {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)

Creature — Eldrazi Drone
Devoid (This card has no color.) When you cast this spell and when this creature dies, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Creature — Eldrazi Drone
Devoid (This card has no color.) Flying When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

Creature — Human Cleric
Lifelink Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life. Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.

Legendary Creature — Human Ninja Villain
Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.

Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.

Creature — Elemental Bird
Flying, vigilance Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Sorcery
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.

Instant — Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Instant — Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

Legendary Creature — Vampire Knight
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Artifact Creature — Elf
{1}{G}, Sacrifice this creature: Destroy target enchantment.

Instant
Destroy target creature or planeswalker with mana value 3 or less.

Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature — Human Soldier
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Artifact
This artifact enters tapped. {5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.

Legendary Creature — Human Survivor
Pay 2 life, Sacrifice another creature: Ellie deals 2 damage to target player and gains indestructible until end of turn. Partner—Survivors (You can have two commanders if both have this ability.)
Legendary Creature — Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.)

Legendary Creature — Human
Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature — Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

Legendary Creature — Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature — Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

Legendary Creature — Elf Noble
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Legendary Planeswalker — Elspeth
If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.

Creature — Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.

Artifact — Equipment
When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip {3}

Sorcery
Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.

Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.