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Cards Tracked
6912
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6912
Rating
β
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Legendary Creature β Human Warrior
Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)

Creature β Elemental
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature β Zombie Goblin
When this creature dies, target creature gets -1/-1 until end of turn.

Creature β Zombie
When this creature dies, you may put a -1/-1 counter on target creature.
Land β Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice this enchantment.

Creature β Horror
{2}{B}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.

Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Choose one β β’ Target creature gains haste until end of turn. β’ Target creature gets +2/+0 until end of turn. β’ Fever Charm deals 3 damage to target Wizard creature.

Creature β Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.

Legendary Enchantment β Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

Artifact β Equipment
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip {2}

Creature β Human Cleric
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature β Devil
First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.

Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.

Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Enchantment
When this enchantment enters, the Ring tempts you. Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.

Artifact
Climb Over β {T}: Target Wall can't block this turn. Tie Up β {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down β {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Instant
Return up to two target creature cards from your graveyard to your hand.
Instant
Destroy all blocking creatures and all blocked creatures.

Creature β Kithkin
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.

Artifact Creature β Homunculus
Flying Filigree Attendant's power is equal to the number of artifacts you control.

Artifact Creature β Fox
When this creature enters, you gain 2 life. When this creature dies, draw a card.

Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Spree (Choose one or more additional costs.) + {1} β All creatures lose all abilities until end of turn. + {1} β Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} β Destroy all creatures.

Creature β Bird Scout
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.

Creature β Elf Salamander Rogue
This creature can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Enchantment β Aura
Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."

Legendary Creature β Alien Dragon Villain
Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.

Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

Sorcery
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)

Artifact
This artifact enters tapped. {T}: Add {R}.
Artifact
This artifact enters tapped. {T}: Add {R}.

Creature β Elemental

Artifact
When this artifact enters, it deals 1 damage to any target. {2}{R}, Sacrifice this artifact: It deals 1 damage to any target.

Creature β Lizard Warlock
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.

Creature β Imp
When this creature enters, it deals 2 damage to target creature.

Legendary Creature β Human Noble
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature β Human Noble
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature β Human Noble
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Legendary Creature β Human Noble Ally
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Instant
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.

Land
This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Artifact
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. {R}: Put a charge counter on this artifact. Remove fifty charge counters from this artifact: It deals 50 damage to any target.

Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.

Enchantment β Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.

Artifact β Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)