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6912
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Enchantment β Aura
Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Enchantment β Aura
Flash Enchant creature When this Aura enters, scry 2. Enchanted creature gets +3/+3.
Artifact β Attraction
Visit β Choose one that hasn't been chosen. β’ Create a 1/1 red Balloon creature token with flying. β’ Create a 2/2 pink Teddy Bear creature token. β’ Create two Food tokens. β’ You get {TK}{TK}{TK}. β’ You may put a sticker on a nonland permanent you own.

Creature β Frog
As long as you control seven or more lands, this creature gets +2/+2.

Creature β Elemental
This spell costs {3} less to cast if you've cast another spell this turn.
Artifact Creature β Toy
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. {5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

Legendary Creature β Elf Druid
{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)

Legendary Creature β Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.

Enchantment β Aura
Flash Enchant creature When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Enchanted creature gets +2/+0.

Legendary Creature β Dwarf Warrior
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.
Legendary Creature β Dwarf Warrior
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.

Artifact β Equipment
Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.

Artifact Creature β Food Golem
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.

Legendary Creature β Human Wizard
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Legendary Creature β Human Warlock
Wardβ{2}, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Legendary Creature β Angel Horror
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Legendary Creature β Dinosaur Avatar
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Creature β Phyrexian Warlock
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When this creature dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
Land
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Creature β Wall
Defender (This creature can't attack.)

Legendary Creature β Human Artificer
{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)

Enchantment
As this enchantment enters, choose Temur or Sultai. β’ Temur β Whenever you cast an instant or sorcery spell, target player mills four cards. β’ Sultai β You may play lands from your graveyard.

Legendary Creature β Human Warrior
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall β Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.

Artifact
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.

Artifact Creature β Wall
Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Land
{T}: Add {C}. {T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.

Artifact Creature β Drake
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.

Enchantment
Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.
Creature β Faerie Wizard
Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

Creature β Bat Lizard
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.

Creature β Ouphe
Sacrifice a token: This creature gets +2/+2 until end of turn.

Land β Locus
When this land enters, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.

Instant
Draw a card. Escapeβ{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast this card from your graveyard by paying {U} rather than paying its mana cost. If you cast this card this way and it would be put into your graveyard, exile it instead.

Artifact
Whenever another artifact you control enters, you may have this artifact become a 2/2 Bird artifact creature with flying until end of turn. {W}: This artifact becomes a 2/2 Bird artifact creature with flying until end of turn.

Creature β Plant
Converge β This creature enters with two +1/+1 counters on it for each color of mana spent to cast it. This creature can't be blocked by creatures with power 2 or less.

Creature β Bird
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature β Spider
Reach When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.

Snow Enchantment β Aura
Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Creature β Horror
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.

Creature β Dwarf Ranger
As long as you've completed a dungeon, this creature has double strike.

Legendary Creature β Elf Noble
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. β’ Glorfindel must be blocked this turn if able. β’ Glorfindel can't be blocked by more than one creature each combat this turn.

Instant
Choose one β β’ Destroy target artifact. β’ Glorious Decay deals 4 damage to target creature with flying. β’ Exile target card from a graveyard. Draw a card.

Creature β Angel
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.

Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.

Creature β Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

Enchantment Creature β Elemental
Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall β Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.

Sorcery
Choose one β β’ Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. β’ Creatures target player controls get -1/-1 until end of turn.

Creature β Gnoll
Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.
Creature β Gnoll
Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.

Legendary Creature β Chimera
{T}: Choose one. X is the number of spells you've cast this turn. β’ Scry X. β’ Gnostro deals X damage to target creature. β’ You gain X life.

Creature β Spider
Reach

Land
This land enters tapped. {T}: Add {R}. {3}{R}{G}{G}, {T}, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.