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Cards Tracked
6912
In Stock
6912
Rating
β
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Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Creature β Horror
At the beginning of your upkeep, sacrifice a permanent. Whenever this creature deals combat damage to a player, that player sacrifices two permanents of their choice.

Creature β Insect
Flying Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact Land
{T}: Add {R}.
Legendary Creature β Goblin Noble
Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Armies you control have trample.

Land
This land enters tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.

Enchantment
{B}, Pay 2 life: Draw a card.

Creature β Centaur Citizen
Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

Creature β Elephant
When this creature enters, pay {E}{E} (two energy counters). If you can't, return this creature to its owner's hand and you get {E}.

Creature β Dragon
Flying Poison Breath β When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Legendary Creature β Human Warrior
When Greta enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.

Legendary Creature β Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
Legendary Creature β Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.

Creature β Elf Pilot
Flash When this creature enters, scry 1.
Creature β Elf Pilot
Flash When this creature enters, scry 1.

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

Creature β Human Detective
Flying When this creature enters, exile up to two target cards from a single graveyard.

Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Snow Creature β Zombie Berserker
{1}{S}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.)

Instant
Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Creature β Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature β Human Wizard
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.

Creature β Zombie Warlock
Menace When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature β Goblin Warlock
Flash Tragic Backstory β Cast this spell only if a creature died this turn.

Instant
Devoid (This card has no color.) Exile target creature and target land.

Creature β Goblin Scout
{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)

Creature β Elf Warrior

Creature β Beast
Whenever this creature becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

Legendary Artifact β Vehicle
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.

Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Sorcery
Create a 2/2 red and white Spirit creature token. FlashbackβTap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Draw a card. You may put a land card from your hand onto the battlefield.

Kindred Sorcery β Goblin
Choose two β β’ Create a token that's a copy of target Goblin you control. β’ Creatures target player controls get +1/+1 and gain haste until end of turn. β’ Destroy target artifact or creature. β’ Target player mills five cards, then puts each Goblin card milled this way into their hand.

Legendary Creature β Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Land β Gate
This land enters tapped. {T}: Add {R} or {G}.

Artifact
{1}, {T}: Add {R}{G}.

Artifact β Food
Flash When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Land β Town
This land enters tapped. {T}: Add {G} or {U}.

Creature β Jellyfish
Defender, flying Prevent all combat damage that would be dealt to this creature.

Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.

Artifact
This artifact enters tapped. {T}: Add {C}. {2}: This artifact becomes a 2/2 Golem artifact creature until end of turn.

Creature β Kirin
Flying Whenever another creature you control dies, put a +1/+1 counter on this creature.

Creature β Elephant Warrior
Vigilance Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Creature β Elf Soldier
Trample {5}{G}{G}: Put three +1/+1 counters on this creature.
Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Creature β Horse Mount
Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4