4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
Inventory synced 2 days ago
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)


Creature β Giant
When this creature enters, you gain 3 life.

Creature β Giant
Trample, haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Instant
Counter target spell that targets you or a permanent you control. Draw a card.

Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Instant
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Creature β Elf Warlock
When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

Instant
Tap target creature. Scry 1. Draw a card.

Artifact
This artifact can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact. {2}, {T}: Draw a card. The player to your right gains control of this artifact.
Land
If you control two or more other lands, this land enters tapped. {T}: Add {B}. {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

Creature β Elemental Wolverine
When this creature enters, choose one β β’ Put a +1/+1 counter on target creature you control. β’ This creature fights target creature token. β’ Destroy target artifact or enchantment.

Sorcery
Create two 1/1 colorless Sliver creature tokens.

Enchantment
When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {1}{R}, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.

Creature β Ogre
Whenever this creature attacks, roll a d20. 1β9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 10β19 | Create two Treasure tokens. 20 | Create three Treasure tokens.

Creature β Tiefling Rogue
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.)

Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.

Creature β Goblin Barbarian
Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.

Creature β Beast
Artifact Creature β Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Ox Angel
Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Land
{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

Legendary Enchantment β Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Legendary Enchantment β Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Legendary Enchantment β Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Legendary Enchantment β Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Legendary Enchantment β Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.

Creature β Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token. {4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.

Sorcery
Create three 1/1 white Rabbit creature tokens.

Sorcery
Create three 1/1 red Goblin creature tokens.

Legendary Creature β Elemental
Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Creature β Insect Scout
Lands you control enter untapped. Whenever you attack a player, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Creature β Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Human Warrior
Boast β {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)

Creature β Troll
{G}: Regenerate this creature.

Creature β Insect
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Horror
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)

Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.

Creature β Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature β Ogre Rogue Detective
When this creature enters, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Artifact Creature β Myr
Flying, vigilance

Artifact Creature β Golem
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library.

Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

Creature β Beast
Vigilance This creature has haste as long as you own a card in exile that has an Adventure.

Artifact Creature β Golem
Whenever this creature attacks or blocks, each player draws a card.
Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.

Creature β Goblin Mercenary
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed β {T}: Add {R} for each Goblin you control.