4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
Inventory synced 2 days ago

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Legendary Creature β Badger Warrior
Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
Legendary Creature β Gamma Berserker Hero
Trample When Hulk enters, destroy all artifacts. Hulk attacks each combat if able.

Legendary Creature β Gamma Berserker Hero
Reach, trample Power-up abilities of other creatures you control cost {3} less to activate. Power-up β {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Creature β Goblin
Haste
Creature β Goblin
Haste

Creature β Ogre
This creature can't block.

Legendary Creature β Kree Skrull Hero
Vigilance Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.

Instant
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Destroy target noncreature artifact. β’ Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Destroy target noncreature artifact. β’ Target creature you control deals damage equal to its power to target creature an opponent controls.

Legendary Creature β Gamma Berserker Hero
Trample Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.

Creature β Kraken Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one β β’ Return target spell you don't control to its owner's hand. β’ Return target nonland permanent to its owner's hand.
Creature β Kraken Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one β β’ Return target spell you don't control to its owner's hand. β’ Return target nonland permanent to its owner's hand.

Artifact Creature β Robot Assassin
Deathtouch

Legendary Creature β Human Hero
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up β {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature β Human Hero
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up β {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Creature β Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

Creature β Human Monk
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.

Creature β Zombie Warrior
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.

Creature β Giraffe
Reach Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.

Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Land
{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Creature β Elemental Insect
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch

Instant // Sorcery

Artifact Creature β Robot Villain
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.

Enchantment
When this enchantment enters, target opponent discards two cards. Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.

Enchantment β Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Creature β Human Warrior
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Creature β Human Soldier Villain
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)

Artifact Creature β Robot
Defender {T}: Add {U}. This mana can't be spent to cast a nonartifact spell.

Creature β Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell. {1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.

Legendary Creature β Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
Legendary Creature β Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

Artifact β Equipment
Equipped creature gets +3/+1. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, attach this Equipment to target creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Sorcery
Surveil 1, then you draw a card and lose 1 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Void β If a nonland permanent left the battlefield this turn or a spell was warped this turn, draw another card.

Conspiracy
(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.

Sorcery
Target player discards two cards at random.

Creature β Specter
Flying Whenever this creature deals damage to an opponent, that player discards a card at random.

Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. Draw a card.

Snow Artifact
{S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.)

Snow Creature β Kraken
Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.