4600 W ST STE C, LINCOLN, NE, 68503-2832
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6912
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6912
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Creature β Human Wizard

Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

Legendary Artifact
{2}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.

Creature β Dragon
Flying This creature can't attack unless defending player controls a creature with flying.

Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Creature β Horror
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.

Creature β Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.

Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Artifact Creature β Necron
Guardian Protocols β {3}{B}, Sacrifice this creature: Return all legendary creature cards from your graveyard to your hand.

Legendary Creature β Human Warlock
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.

Legendary Creature β Angel
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Creature β Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.

Creature β Elf Scout
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.

Legendary Creature β Human Warrior
Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.

Instant
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.

Sorcery
This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.

Legendary Artifact Creature β Human Villain
Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)

Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Artifact Creature β Robot Villain
Trample Whenever another artifact you control enters, put a +1/+1 counter on this creature.

Legendary Creature β Human Villain
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature β Human Villain
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

Enchantment β Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Enchantment β Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

Land
Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)

Artifact Creature β Construct
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.

Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.

Enchantment β Aura
Flash Enchant creature Enchanted creature gets +2/-2.

Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Artifact Creature β Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.

Artifact β Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact Creature β Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.

Creature β Avatar
Reach, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.

Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Artifact Creature β Construct
When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.

Instant
This spell costs {3} less to cast if it targets a tapped creature. Magnificent End deals 5 damage to target creature.

Instant
All creatures get +1/+1 until end of turn.

Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Lhurgoyf
Haste (This creature can attack and {T} as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Legendary Creature β Human Tyranid Wizard
Spiritual Leader β At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus β {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Creature β Human Soldier
Battalion β Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.

Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.

Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.

Artifact Creature β Golem
{1}{G}: This creature gains trample until end of turn.

Creature β Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature β Vampire Shaman Ally
Cohort β {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.

Creature β Cat Warrior
Trample Descend 4 β Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.

Creature β Tyranid
Flying Scavenge the Dead β When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.

Creature β Plant Horror
Bad Breath β When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Legendary Creature β Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.

Legendary Creature β Siren Pirate
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

Legendary Creature β Siren Pirate
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Artifact Creature β Construct
Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.

Sorcery
Create a 5/5 green Elephant creature token. Harmonize {5}{G}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)