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6912
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6912
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β
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Artifact β Treasure
{T}, Sacrifice this artifact: Add one mana of any color. {2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Artifact β Treasure
{T}, Sacrifice this artifact: Add one mana of any color. {2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.

Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B}

Enchantment β Aura
Enchant creature You control enchanted creature.
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Sorcery
You draw two cards and target opponent discards two cards.

Creature β Rat Warlock
Threshold β As long as there are seven or more cards in your graveyard, this creature gets +3/+0. {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Horror
Dominate Monster β When this creature enters, gain control of target creature for as long as you control this creature.

Creature β Dryad Druid
When this creature enters, you gain 1 life. {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.

Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.

Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Sorcery
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.

Sorcery
Target player discards two cards.

Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Creature β Horror
When this creature dies, each player discards their hand.

Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Merfolk Wizard
Exhaust β {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)

Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.

Creature β Rat Wizard
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold β As long as there are seven or more cards in your graveyard, creatures your opponents control get -1/-0.

Creature β Demon
Flying, trample When this creature enters, mill four cards. Delirium β At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

Enchantment β Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Creature β Kobold
Menace Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Creature β Kobold
Menace Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

Creature β Minotaur Berserker
Haste When this creature enters, it gets +2/+0 until end of turn.

Legendary Creature β Elf Cleric
Minthara has ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.

Legendary Creature β Human Cleric
Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.

Sorcery
Choose one β β’ Create a token that's a copy of target artifact creature you control. β’ Create a token that's a copy of target nonartifact creature you control. Entwine {2}{U} (Choose both if you pay the entwine cost.)

Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Creature β Zombie Merfolk
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)

Land
This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.

Creature β Elk
Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.

Creature β Elf Druid
Landfall β Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.

Creature β Elf Ranger
When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature.

Creature β Elf Ranger
Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control.

Creature β Spider
Deathtouch Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.
Creature β Spider
Deathtouch Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.

Creature β Elf Scout
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.

Creature β Shapeshifter
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Artifact Creature β Golem
Imprint β When this creature enters, you may exile target card from a graveyard. This creature has protection from each of the exiled card's card types. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)

Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.

Creature β Dwarf Soldier
When this creature dies, the Ring tempts you.

Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.

Artifact
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of that artifact.

Creature β Shapeshifter
Changeling (This card is every creature type.) Flash

Artifact
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Land
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.

Sorcery
Creatures target player controls don't untap during that player's next untap step.

Creature β Frog Warrior
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.

Legendary Creature β Human Villain
At the beginning of your upkeep, choose one β β’ Put a +1/+1 counter on Mister Hyde. β’ Remove a counter from a creature you control. If you do, draw a card.

Creature β Illusion Wall
This creature has defender as long as it's a Wall. {1}: This creature becomes the creature type of your choice until end of turn.

Land
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.