4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
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Basic Land β Mountain
({T}: Add {R}.)

Creature β Human Soldier Archer
Reach (This creature can block creatures with flying.) {W}: This creature can block an additional creature this turn.

Artifact
Imprint β When this artifact enters, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.

Instant
Choose one β β’ Create a 1/1 colorless Robot artifact creature token. β’ Target creature gets +3/+0 and gains first strike until end of turn.

Artifact
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. {4}{R}, Sacrifice this artifact: It deals 3 damage to target creature.

Artifact Creature β Robot
This creature can't attack unless you control another artifact.

Creature β Mouse Soldier
Flash Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.

Creature β Elemental
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, creatures your opponents control get -3/-0 until your next turn.

Artifact
Suspend 3β{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add one mana of any color.

Legendary Creature β Mutant Inhuman Hero
Reach, vigilance You have no maximum hand size. Embiggen Fist β Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
Legendary Creature β Mutant Inhuman Hero
Reach, vigilance You have no maximum hand size. Embiggen Fist β Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."

Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Creature β Elemental
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature β Beast
Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand.

Creature β Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.

Instant
Destroy target creature.
Instant
Destroy target creature.

Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Street Justice β Exile target creature with toughness 4 or greater. β’ Legal Justice β Exile target enchantment with mana value 4 or greater.

Creature β Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Creature β Dragon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
Creature β Sliver
All Sliver creatures get +1/+1.

Creature β Elf Wizard
Opus β Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.

Instant
Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Centaur Soldier
When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature β Dog
Sacrifice a Food: Put a +1/+1 counter on this creature. It gains vigilance until end of turn. Activate only as a sorcery.

Legendary Creature β Ooze Mutant
Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Creature β Mutant Bard Performer
Trample Alliance β Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

Creature β Eldrazi Horror
Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs {1} less to cast for each counter removed this way. Deathtouch

Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
Legendary Creature β Human Artificer
{3}{U}, {T}: Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Enchantment β Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.

Artifact Creature β Myr
This creature gets +1/+1 for each Equipment attached to it.

Legendary Creature β Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Artifact Creature β Myr
{2}, {T}: Shuffle your library.

Artifact Creature β Phyrexian Myr
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

Artifact Creature β Myr
Spend only mana produced by creatures to cast this spell.

Creature β Human Wizard
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Creature β Faerie
Flying Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

Enchantment
You may cast this spell as though it had flash if you pay {2} more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.

Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Land
This land enters tapped. {T}: Add {U}, {R}, or {W}.

Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Cat Warrior
Protection from artifacts

Legendary Creature β Dragon Knight
Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

Legendary Creature β Elf Warrior
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)

Legendary Creature β Bird Wizard
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."

Creature β Snake Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield. Renew β {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.