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Cards Tracked
6912
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6912
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β
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Creature β Zombie
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.

Legendary Creature β Dwarf Bard
Whenever Nori attacks, target attacking creature gains first strike until end of turn.

Land
{T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.

Legendary Enchantment β Shrine
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Creature β Dragon Spirit Avatar
Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.

Creature β Elf Archer
Reach (This creature can block creatures with flying.)

Creature β Horror
Weird Insight β When this creature dies, roll a d20. 1β9 | You draw a card and you lose 1 life. 10β19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life.

Instant
Exile target attacking creature.


Creature β Human Cleric
{2}{W}, {T}, Sacrifice this creature: Destroy all enchantments.
Creature β Dragon
Flying, haste When this creature enters, it deals 1 damage to target creature an opponent controls. Warp {2}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Detective
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Dragon
Flying When this creature dies, you may destroy target creature with mana value 3 or less.

Artifact Creature β Construct
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Instant
({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Creature β Vampire Shaman
{3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

Creature β Mutant Mercenary
During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card.

Legendary Creature β Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)

Artifact β Food
Indestructible (Effects that say "destroy" don't destroy this artifact.) {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, draw a card.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.

Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.

Creature β Elemental
As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.
Legendary Creature β Human Citizen
{T}, Remove a counter from a nonland permanent you control: Draw a card.
Legendary Creature β Human Citizen
{T}, Remove a counter from a nonland permanent you control: Draw a card.

Creature β Elf Warrior
This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever this creature deals combat damage to a player, draw a card.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create two 1/1 white Human Soldier creature tokens. II β Create two 2/2 red Human Knight creature tokens with trample and haste. III β Put an indestructible counter on up to one target Human. You become the monarch.

Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You and target opponent each create a Food token. II β Each opponent loses 3 life. Create a Treasure token. III β Create three tapped 1/1 white Spirit creature tokens with flying.

Legendary Creature β Ogre Wizard
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Legendary Creature β Ogre Warlock
Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.

Creature β Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

Artifact
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Sorcery
Devoid (This card has no color.) Exile target creature.

Artifact Creature β Golem

Creature β Dragon
This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When this creature enters, destroy target nonbasic land an opponent controls.

Artifact Creature β Gargoyle
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Legendary Creature β Faerie Warrior
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.

Creature β Ooze
Trample This creature enters with X +1/+1 counters on it. Split β When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.

Creature β Giant Rogue
Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature enters or is turned face up, up to one target creature gets +2/+0 until end of turn.

Instant
This spell costs {W}{U} more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
Creature β Goat
{1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.

Creature β Ogre Warrior
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

Creature β Ogre Knight
Whenever this creature attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature β Ogre
Whenever this creature becomes blocked by an artifact creature, destroy that creature.

Legendary Creature β Human Monk
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Legendary Planeswalker β Oko
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. β1: Create a 3/3 green Elk creature token. β5: For each other nonland permanent you control, create a token that's a copy of that permanent.

Legendary Planeswalker β Oko
+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. β5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Legendary Creature β Human Warrior Hero
When Okoye enters, create two 1/1 white Soldier creature tokens. Attacking creature tokens you control have first strike.

Creature β Spider
Reach This creature can't be blocked by creatures with power 2 or less. Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Target creature you control gains hexproof for as long as this Saga remains on the battlefield. II β Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. III, IV β Draw a card.