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6912
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6912
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Legendary Creature β Rat Faerie
Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.

Legendary Creature β Dragon
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Creature β Treefolk Druid
Reach, vigilance Infusion β When this creature enters, put two +1/+1 counters on it if you gained life this turn.

Creature β Troll Warrior
Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"

Legendary Creature β Cat Mutant Rebel
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. {1}{W}: Target attacking creature token gains indestructible until end of turn.

Creature β Bird
Flying When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Creature β Elephant
Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature β Elephant
Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Creature β Troll Soldier
Trample This creature can't block unless you control a Goblin or Orc.

Creature β Human Soldier
Flying When this creature enters, create a 1/1 colorless Gnome artifact creature token.

Creature β Human Artificer
Whenever you cast a creature spell, choose one β β’ Create a 1/1 colorless Gnome artifact creature token. β’ Create a token that's a copy of target artifact token you control.

Land
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}, Sacrifice this land: Draw a card.
Legendary Artifact Creature β Robot
Wave Cannon β When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)


Enchantment
Flash When this enchantment enters, return target creature card from your graveyard to your hand. {2}{B}, Sacrifice this enchantment: Scry 2.

Creature β Human Wizard
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Legendary Creature β Elemental
You don't lose unspent green mana as steps and phases end. Omnath gets +1/+1 for each unspent green mana you have.

Creature β Frog
{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.

Artifact β Food
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Enchantment
You may cast spells from your hand without paying their mana costs.

Creature β Ogre Warrior

Artifact Creature β Clown Robot Bard
{2}{R}: Target Robot gets +2/+0 until end of turn.

Sorcery
Choose one β β’ Create a 5/5 green Beast creature token. β’ Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Creature β Squid Illusion
Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Sorcery
Spree (Choose one or more additional costs.) + {2} β Return target creature card from your graveyard to the battlefield. + {1} β Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} β Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II β Destroy all nonlegendary creatures. III β Each opponent loses 1 life for each creature card in that player's graveyard.

Legendary Enchantment β Aura
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.

Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.

Creature β Faerie Soldier
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)

Instant
Counter target spell. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.

Instant
Choose one β β’ Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. β’ Creatures you control get +1/+0 until end of turn.

Creature β Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.

Creature β Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

Creature β Human Soldier
{T}: This creature deals 1 damage to target creature that was dealt damage this turn.

Creature β Dragon
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Sorcery
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.

Sorcery
Orbital Plunge deals 6 damage to target creature. If excess damage was dealt this way, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Creature β Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature β Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.

Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Enchantment
Attacking creatures you control get +1/+0.

Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature β Cleric Knight
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.

Creature β Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals damage to a player, that player discards a card.


Artifact Creature β Robot Pangolin
Whenever another artifact you control enters, you may pay {1}. If you do, put a +1/+1 counter on this creature.

Creature β Cat Scout
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Legendary Creature β Dwarf Bard
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, Ori gets +1/+0 and has vigilance.