4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
1018
In Stock
1018
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Inventory last scanned: 6/15/2026, 6:12:49 PM
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
Instant
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
Creature — Rabbit Citizen
When this creature enters, create two 1/1 white Rabbit creature tokens.
Artifact — Food
When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Creature — Mouse Soldier
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.
Creature — Lizard Warlock
Haste Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Artifact — Book
{4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Creature — Dragon
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Legendary Artifact — Equipment
Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip {2}
Land — Cave
This land enters tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Land — Cave
This land enters tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Bird Mutant
Flying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Creature — Elemental Wolverine
When this creature enters, choose one — • Put a +1/+1 counter on target creature you control. • This creature fights target creature token. • Destroy target artifact or enchantment.
Enchantment
When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {1}{R}, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.
Sorcery
Create three 1/1 white Rabbit creature tokens.
Artifact Creature — Golem
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Creature — Elemental Insect
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch
Sorcery
Target player discards two cards at random.
Creature — Specter
Flying Whenever this creature deals damage to an opponent, that player discards a card at random.
Artifact Creature — Food Cat Mutant
{2}, Sacrifice another creature or token: Draw a card. Activate only as a sorcery. {2}, {T}, Sacrifice this creature: You gain 3 life.
Creature — Insect Mutant
Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Angel Cleric
Flying When this creature enters, you gain 1 life and draw a card.
Creature — Rabbit Soldier
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.