4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
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Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)

Creature β Angel
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Each player chooses six lands they control, then sacrifices the rest. Planetary Annihilation deals 6 damage to each creature.

Sorcery
Plasma Bolt deals 2 damage to any target. Void β Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.

Artifact β Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Wurm
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature β Spider
Reach (This creature can block creatures with flying.)

Creature β Beast
Flash When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When this creature enters, sacrifice it unless {G} was spent to cast it.

Sorcery
Playful Shove deals 1 damage to any target. Draw a card.

Sorcery
Will of the council β Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Sorcery
Put two target lands on top of their owners' libraries.

Creature β Bird Scout
Flying Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.

Instant
Destroy target creature with flying.

Creature β Dwarf Barbarian
When this creature enters, choose one β β’ Smash the Chest β Destroy target artifact. β’ Pry It Open β Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Draw a card. If this spell was cast from a graveyard, draw two cards instead. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Choose one β β’ Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. β’ Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)

Instant
Tap up to one target creature. Scry 1, then draw a card.

Creature β Human Monk
Flurry β Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Orc Warlock
Infusion β When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn.

Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Choose one β β’ All creatures get -1/-1 until end of turn. β’ Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Legendary Creature β Brushwagg Pirate
Menace If you would flip a coin, you may instead roll a d20. 1β10 is tails and 11β20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

Enchantment β Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.

Instant
Affinity for Frogs (This spell costs {1} less to cast for each Frog you control.) Target creature you control deals damage equal to twice its power to target creature you don't control.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Artifact
When this artifact enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. {2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Creature β Human Citizen
During your turn, this creature has hexproof. This creature can't be blocked by creatures that don't have a name.

Creature β Frog Advisor
When this creature enters, draw a card.

Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Creature β Zombie Warlock
This creature can't block. Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. {1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.

Artifact
{T}: Add one mana of any color. {T}: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.

Artifact
When this artifact enters, draw a card. {W}, {T}, Sacrifice this artifact: You gain 3 life.
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.

Creature β Human Villain
{T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.

Sorcery
Choose target creature an opponent controls, then roll a d20. 1β9 | Return it to its owner's hand. 10β19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end of your next turn.

Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Creature β Dwarf Cleric
First strike When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card.
Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Artifact Creature β Insect
{B}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Legendary Creature β Cat Soldier
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

Enchantment β Aura
Enchant creature When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Instant
Draw three cards. Addendum β If you cast this spell during your main phase, instead scry 3, then draw three cards.

Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Dinosaur Ninja
This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)