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Cards Tracked
6912
In Stock
6912
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β
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Creature β Phyrexian Wurm

Legendary Creature β Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.

Creature β Human Artificer
{T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to activate power-up abilities.

Artifact β Equipment
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Elf Druid
As this creature enters, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.

Creature β Zombie Horror
When this creature enters, choose one β β’ Destroy target creature that was dealt damage this turn. β’ Exile up to two target cards from a single graveyard.

Land β Town
This land enters tapped. {T}: Add {R} or {W}.

Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.

Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.

Creature β Rat
{T}: Target blocking creature gets -1/-1 until end of turn.

Creature β Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.

Sorcery
Converge β Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.
Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.

Artifact
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. (Activate only as an instant.)

Legendary Creature β Angel
Flying Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)

Instant
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Destroy target artifact or tapped creature. You gain 3 life.

Legendary Creature β Sphinx Demon
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature β Sphinx Demon
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Creature β Human Soldier
{2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.

Creature β Dinosaur
When this creature enters, return up to one target creature or Food card from your graveyard to your hand.

Legendary Creature β Monkey Pirate
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Sorcery
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Sorcery
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Artifact Creature β Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.

Artifact β Equipment
When this Equipment enters, you may discard a card. If you do, draw two cards. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Goblin Knight
Double strike (This creature deals both first-strike and regular combat damage.)

Creature β Dinosaur
Whenever this creature attacks, it deals 1 damage to any target.

Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.

Artifact β Vehicle
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Elephant Druid
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.

Sorcery
Return target creature card from your graveyard to your hand.

Instant
Create two 1/1 white Soldier creature tokens.

Instant
Choose one β β’ Return target creature card from your graveyard to your hand. β’ Return two target creature cards that share a creature type from your graveyard to your hand.
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Legendary Creature β Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature β Demon
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.

Artifact
{1}, {T}: Add {B}{R}.

Enchantment
Whenever a creature with flying attacks you, this enchantment deals 4 damage to it.

Creature β Elf Rogue
Deathtouch When this creature enters or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β This Saga deals 2 damage to each creature and planeswalker your opponents control. II β You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III β Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

Instant
This spell costs {2} less to cast if you've cast another spell this turn. Choose one β β’ Create two 1/1 white Monk creature tokens with prowess. β’ Up to two target creatures you control each get +2/+2 until end of turn. β’ Destroy target creature with power 4 or greater.

Instant
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Legendary Planeswalker β Ral
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. β2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Legendary Planeswalker β Ral
+1: Surveil 2. β1: Any number of target players each discard a card. β2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. β7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.

Creature β Dog
When this creature enters, destroy target artifact or enchantment an opponent controls.

Creature β Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.