4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
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6912
Rating
β
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Creature β Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Sorcery
Spree (Choose one or more additional costs.) + {1} β Target opponent sacrifices half the creatures they control of their choice, rounded up. + {2} β Target opponent discards half the cards in their hand, rounded up. + {2} β Target opponent loses half their life, rounded up.

Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

Creature β Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.


Artifact Creature β Golem
This creature enters tapped.
Artifact Creature β Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.

Creature β Beast
First strike Sacrifice an artifact: This creature gets +2/+0 until end of turn.

Creature β Raccoon Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.

Artifact Creature β Sheep
When this creature enters, destroy target Equipment.

Artifact Creature β Insect
You may choose not to untap this creature during your untap step. {1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as this creature remains tapped.

Creature β Vampire Warrior
This creature gets +2/+1 as long as an opponent has 10 or less life.

Sorcery
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Wizard
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

Sorcery
Choose one β β’ Creatures you control get +3/+3 until end of turn. β’ Return up to two target permanent cards from your graveyard to your hand.

Legendary Creature β Human Shaman
Landfall β Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon β {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.

Creature β Drake
Flying, first strike

Creature β Plant
Reach Landfall β Whenever a land you control enters, this creature deals 1 damage to each opponent.
Land β Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land β Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Creature β Horse
Whenever this creature becomes blocked, you gain 1 life.

Snow Creature β Elk
This creature gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.

Enchantment β Aura
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.

Legendary Creature β Human Rogue
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

Creature β Human Wizard
Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

Creature β Human Druid
When this creature enters, put a +1/+1 counter on target creature. Renew β {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.

Creature β Human Monk
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia β Equip {3}

Creature β Beast
Reach Renew β {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.

Creature β Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.

Sorcery // Instant

Instant
Will of the council β Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

Creature β Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Dragon Turtle
This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Legendary Creature β Human Rogue
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Target opponent chooses a creature they control. You gain control of it. β’ Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Legendary Creature β Human Rogue
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

Creature β Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature β Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.

Creature β Beast
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) When this creature enters, draw a card.

Sorcery
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

Creature β Wurm
Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.

Sorcery
Put target card from your graveyard on top of your library.

Creature β Merfolk Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Artifact β Vehicle
Other artifact creatures you control get +2/+2. Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. Crew 6

Creature β Bird Cleric
Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

Sorcery
You gain 2 life. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Legendary Creature β Human Artificer
At the beginning of your end step, if you control two or more tapped creatures, create a tapped 2/2 colorless Robot artifact creature token.

Creature β Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Legendary Creature β Human Artificer Rogue
Double strike, vigilance Spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)

Creature β Troll Detective
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.