4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
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Sorcery
Council's dilemma β Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Sorcery
Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Creature β Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Artifact
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Creature β Phyrexian Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.

Creature β Elf Knight
When this creature enters, choose one or more β β’ Return target card you own in exile that has an Adventure to your hand. β’ Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. β’ Exile target player's graveyard.

Creature β Spider
Reach, vigilance

Instant
Destroy target creature. You gain 2 life.

Creature β Unicorn Mount
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature β Angel
Flying, lifelink

Land
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.

Creature β Human Snake Villain
Deathtouch Power-up β {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)

Creature β Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature β Avatar
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature β Angel Soldier
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Creature β Sphinx
Flying, vigilance

Artifact Creature β Construct
{T}: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.

Creature β Scorpion
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.

Artifact
{T}: Add {C}. Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Artifact
Whenever this artifact or another artifact enters, put a charge counter on this artifact. {3}, {T}, Remove a charge counter from this artifact: Draw a card.

Creature β Vedalken Wizard
When this creature enters, draw a card, then scry 2.

Sorcery
Draw a card. Scry 2.

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.

Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.

Creature β Djinn Cleric
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.

Creature β Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Creature β Horror
As this creature enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.

Artifact
Flash When this artifact enters or leaves the battlefield, you may tap or untap target creature. {3}{U}, Sacrifice this artifact: Draw two cards.

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

Creature β Human Cleric
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.

Legendary Creature β Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.

Enchantment
Unreliable Visions β At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance β Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.

Enchantment β Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

Instant
Domain β Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.

Legendary Artifact β Equipment
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Creature β Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)

Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.

Legendary Creature β Hedgehog Mercenary
Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control β Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Creature β Ouphe
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
Creature β Ouphe
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.

Creature β Ogre Rogue
When this creature dies, it deals 2 damage to any target. Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Legendary Creature β Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature β Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature β Mutant Horror
This creature enters tapped. Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand.

Creature β Zombie
When this creature dies, choose one β β’ Target creature an opponent controls gets -1/-1 until end of turn. β’ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Zombie Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Legendary Creature β Human Warrior Hero
First strike Whenever you draw a card, put a +1/+1 counter on Shang-Chi. When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.

Legendary Creature β Dwarf Wizard
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.

Creature β Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Artifact Creature β Shapeshifter
As this creature enters, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

Legendary Creature β Merfolk Wizard
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Enchantment
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

Legendary Creature β Avatar Rogue
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.

Creature β Shark Octopus Crab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.