4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
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Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.

Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.

Sorcery
Domain β Create a 1/1 green Saproling creature token for each basic land type among lands you control.

Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.

Creature β Elf Cleric
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

Creature β Frog Beast
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.

Creature β Faerie Noble
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.

Creature β Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

Creature β Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.

Sorcery
Squall deals 2 damage to each creature with flying.

Legendary Creature β Human Knight Mercenary
Rough Divide β Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Instant
This spell costs {3} less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.

Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip {3}

Sorcery
Fathomless descent β Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Creature β Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Creature β Squirrel Mutant
Deathtouch

Enchantment β Aura
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Enchantment β Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Creature β Goblin Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

Creature β Djinn Sorcerer
Whenever this creature enters or attacks, you may draw a card. If you do, discard a card.

Artifact
{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

Artifact
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.

Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Land
{T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Creature β Human Soldier
When this creature enters, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature β Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.

Creature β Angel Warrior
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying

Instant
Destroy target creature with power 3 or greater.

Creature β Whale
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Warp {1}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Creature β Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
This artifact enters tapped. {T}: Add one mana of any color that a basic land you control could produce.

Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Creature β Angel
Flying When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Creature β Human Pilot
Whenever this creature becomes tapped, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Artifact β Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip {3}

Sorcery
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Creature β Human Advisor
{2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Legendary Creature β Human Hero
Flying When Starling enters, another target creature you control gains flying until end of turn.

Creature β Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Pegasus
Flying Artifact and enchantment spells you cast cost {1} less to cast.

Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Artifact Creature β Robot Soldier
{3}{W}, {T}: Tap another target creature. This ability costs {2} less to activate if you control a creature with a +1/+1 counter on it.

Creature β Human Scout
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn. Attacking tokens you control have flying.

Creature β Bat Warlock
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Enchantment β Aura
Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Enchantment
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters). At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.